Kamen Rider Chaos EP3 · Handoff V2 · Seedance 2.5 (30 s, max 4 images)
Handoff Page V2, optimised for the fixed 30-second generation and the 4-image limit. Each card is one generation: upload the 30 s previz as @video1, then the images in order (composites are one upload each; their labelled panels are mapped in the prompt), then any audio; paste the whole prompt. The extra seconds are generation accommodations only: the timing map and post steps under each card restore the original V1 pacing in the edit.
B01 · 30.00 s
V1 units GEN01 GEN02 · scenes 01 · 6 shots · original 18.00 s → generated 30.00 s (×1.450 + 3.90 s end hold)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH001 | GEN01 | EWS | 3.00 | 00:00.00–00:03.00 | 0.00–4.35 | 4.35 | |
| SH002 | GEN01 | OTS | 3.50 | 00:03.00–00:06.50 | 4.35–9.43 | 5.08 | |
| SH003 | GEN01 | MWS | 2.50 | 00:06.50–00:09.00 | 9.43–13.05 | 3.62 | |
| SH004 | GEN02 | CU | 4.00 | 00:09.00–00:13.00 | 13.05–18.85 | 5.80 | |
| SH005 | GEN02 | INSERT | 2.50 | 00:13.00–00:15.50 | 18.85–22.48 | 3.62 | |
| SH006 | GEN02 | MS | 2.50 | 00:15.50–00:18.00 | 22.48–26.10 | 3.62 | hold 3.90 s |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | festival ruins plate (LOC01) | SH001, SH002, SH003, SH004, SH005, SH006 |
| @image2 | C1 | Jiji (CH05) | SH001, SH002, SH003, SH004, SH005, SH006 |
| @image3 | P1 | GG's black-and-gold sport bike (P16) | SH001, SH002, SH003 |
| @image3 | P2 | torn yellow fan banner printed wit (P11) | SH004, SH005, SH006 |
| @image4 | P3 | violet pulse effect (V03) | SH004, SH005, SH006 |
handoff_v2/B01/post_cuts.json.Notes: V1 GEN01 also uploaded CH05f (Jiji face close-up); it no longer fits in the 4-image limit, so face identity relies on the C1 owner sheet alone; check the face in SH004 closely. LK01 (look ref) is in image_refs but not in refmap; its grade is written into the light line. V1 SH006 ends on a cut to black at 9.0 s: here the generation holds SH006 to 30.00 s and the edit cuts to black at 26.10 s. Audio must be ON for the generation because of D01; everything except the D01 line is replaced in post. Risk: at 1.45x the 0.32 s glasses pull and the fast walk can read sluggish; the edit is expected to conform back by 1/1.45.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts. Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any marker; they are placeholders and everything becomes real. Hard cuts at 4.35, 9.43, 13.05, 18.85 and 22.48 s. Every action plays about 1.45x slower than real time: slower, deliberate, weighted movement at normal frame rate, never a slow-motion look and never extra action. REFERENCE MAP @image1 is the location plate L1: the dead festival ground of wet grey mud with the half-collapsed truss stage, a torn blank roundel on its front truss, flattened tents and thatched stalls, string-light poles, cones and pallets. @image2 is the character sheet C1: Jiji (identity and face, yellow leather moto jacket and trousers, red hex GG emblem on the left chest, black wayfarers, white sneakers with red heel and toe). @image3 is a labelled composite: panel P1 is GG's black-and-gold sport bike with an empty gold hex badge (SH001-SH003); panel P2 is the torn yellow fan banner printed edge to edge with Jiji's singing face, a diagonal rip in one corner, three grommets, mud, no lettering (SH004-SH006). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image4 is the effect sheet P3: the violet pulse, a soft round violet glow from below whose source is never seen (SH004-SH006 only). In @video1 the blue block is Jiji; his black eye band is the sunglasses (the lower band later: pushed to his nose tip). The big grey box with tall posts frame right is the stage; low tan boxes are flattened tents; the ONE black box at the stage's left corner is a face-down black speaker cabinet (only one, never duplicate it); the dark strip behind the front wheel is the mud furrow; the yellow box is the banner P2; small pale-lilac squares are the violet light. SHOT TIMING 0.00–4.35 s SH001 (extreme wide, 24 mm feel, locked off, eye level): on L1 the bike P1 with Jiji C1 noses in at the frame-left edge at walking pace, front wheel ploughing mud, travelling left to right, and brakes to a stop on the left third at 3.19 s; he stays seated, both boots come down into the mud at 3.33 s; hold, engine idling, canvas flapping. He looks ahead, frame right, to the stage. 4.35–9.43 s SH002 (over his right shoulder, 35 mm, locked off): his shoulder and the back of his head soft at frame left (real OTS size, smaller than the block head), the stage frame right. 4.93 s his right hand kills the engine; 5.80 s a metal klang behind the stage and his whole body freezes, hand still on the switch; 6.23-7.11 s only his head turns, slow and deliberate, up and to frame right toward the truss. Rack focus from his shoulder to the stage over 6.67-8.12 s, ease in and out; hold on the sharp stage. 9.43–13.05 s SH003 (medium wide, 35 mm): the camera trucks left to right with him at his walking speed and eases to a stop by 11.89 s; he walks fast and low toward the sound, left to right, eyes frame right and down on the cabinet, never checking behind him; he reaches its left end at 11.60 s, squats and hooks both hands under its near-left corner at 11.89 s and heaves at 12.32 s: the cabinet scrapes through the mud, pivoting on its right end so its left end swings toward the lens and its lip lifts; what lay under it stays hidden. No violet light anywhere in SH001-SH003. 13.05–18.85 s SH004 (close-up, 85 mm, slightly low, locked off): Jiji C1 bent a little at the waist over the uncovered hole, face three-quarter to frame right and down; the violet pulse P3 rises in both lenses from below. 15.73 s his right hand rises; 16.17 s his index finger hooks the bridge; 16.24-16.56 s he draws the sunglasses down to his nose tip, bare eyes wide and still on the hole, never at the lens; hand clear by 16.89 s. 16.96-17.98 s he says 'まさか…' (D01) quietly, in Japanese, to the thing, lips in sync with @audio1's voice. 18.27 s a pulse peak lights his bare eyes from below. 18.85–22.48 s SH005 (high-angle insert, 100 mm feel, 60 degrees down onto the mud, locked off): no face; his two muddy hands come in from frame top and lay the banner P2 over the glowing thing, fold the left edge over at 19.72 s and the right edge at 20.59 s, and yank the bundle tight at 21.46 s; violet light bleeds through the polyester on each pulse. 22.48–26.10 s SH006 (medium shot, 50 mm, waist-up, centred, locked off): he holds the bundle at his chest, slides it inside his jacket at 23.05 s, eyes down on his chest, runs the zip from waist to collar 23.93-24.80 s and flattens his palm on it; the pulse glows only at the zip seam (light cannot pass through the leather), peak 24.65 s. At 25.23 s a quick head-and-eye snap to frame left toward the bike, held: checking he is alone. Hold the final frame of SH006 still until 30.00 s (environmental hold, no new action). Violet pulse (SH004-SH006): one slow heartbeat swell about every 1.6 s (about 0.36 s rise, 0.87 s decay), peaks at 13.49, 15.08, 16.68, 18.27, 19.87, 21.46, 23.06 and 24.65 s, phase continuous across the cuts; never more than one soft swell at a time, no flashing. Acting: mourning, not swagger. He hunts the sound by ear; the freeze is listening for a second hit; the walk is fast, low and focused. Light: overcast 6000-6500K sky, soft key from frame left at 2:1, wet grey mud, no hard shadows (dead festival ground after a storm). Plate note: festival tents stand only on the left of the stage; the single speaker cabinet lies at the stage's left corner, as in @video1. Real actors, anamorphic, fine film grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B02 · 30.00 s
V1 units GEN03 GEN04 GEN05 GEN06 · scenes OP.1 OP.2 OP.3 · 11 shots · original 27.08 s → generated 30.00 s (×1.108)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH008 | GEN03 | EWS | 2.12 | 00:18.88–00:21.00 | 0.00–2.35 | 2.35 | |
| SH009 | GEN03 | INSERT | 2.21 | 00:21.00–00:23.21 | 2.35–4.80 | 2.45 | |
| SH010 | GEN04 | WS | 4.92 | 00:23.21–00:28.13 | 4.80–10.25 | 5.45 | |
| SH011 | GEN04 | ECU | 2.16 | 00:28.13–00:30.29 | 10.25–12.64 | 2.39 | |
| SH012 | GEN04 | MS | 1.04 | 00:30.29–00:31.33 | 12.64–13.79 | 1.15 | |
| SH013 | GEN04 | INSERT | 0.38 | 00:31.33–00:31.71 | 13.79–14.22 | 0.42 | |
| SH014 | GEN04 | FS | 2.83 | 00:31.71–00:34.54 | 14.22–17.35 | 3.14 | |
| SH015 | GEN05 | MS | 2.88 | 00:34.54–00:37.42 | 17.35–20.54 | 3.19 | |
| SH016 | GEN05 | MCU | 2.83 | 00:37.42–00:40.25 | 20.54–23.68 | 3.13 | |
| SH017 | GEN05 | MCU | 2.87 | 00:40.25–00:43.12 | 23.68–26.86 | 3.18 | |
| SH018 | GEN06 | GROUP | 2.83 | 00:43.12–00:45.96 | 26.86–30.00 | 3.14 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | OPX3 location plate (OPX3) | SH008, SH009 |
| @image1 | L2 | LOC07 location plate (LOC07) | SH008, SH009 |
| @image1 | L3 | LOC10 location plate (LOC10) | SH008, SH009 |
| @image1 | L4 | location plate (OPX1) | SH010, SH011, SH012, SH013, SH014 |
| @image1 | L5 | ramen shopfront plate (LOC04b) | SH015, SH016, SH017 |
| @image1 | L6 | shopping street at dusk (LOC02) | SH018 |
| @image2 | C1 | Kamen Rider Chaos (CH02) | SH010, SH011, SH012, SH013, SH014 |
| @image2 | C2 | Chaos helmet (CH02h) | SH010, SH011, SH012, SH013, SH014 |
| @image2 | C3 | Qays (CH01) | SH015, SH016, SH017 |
| @image2 | C4 | Farida (CH04) | SH015, SH016, SH017 |
| @image2 | C5 | Jiji (CH05) | SH015, SH016, SH017 |
| @image3 | C6 | Daus (fat) (CH07) | SH018 |
| @image3 | C7 | Fazil (CH13) | SH018 |
| @image3 | C8 | Mastura (CH14) | SH018 |
| @image3 | C9 | Tok Wan (CH20) | SH018 |
| @image4 | P1 | Qays's gunmetal sport-tourer bike (P14) | SH015, SH016, SH017 |
handoff_v2/B02/post_cuts.json.Notes: No voice references (V1 had none). The V1 OP song segments were timing-only uploads; at x1.108 they would pull the cuts off, so they are not uploaded and the edit conforms the batch back to the OP WAV. LK02 and LK03 (look refs) are in image_refs but not in refmap; their grades are written into the light line. Risk: SH013 (0.42 s black) and SH012 (1.15 s) are very short; check that the model keeps the black frame and does not merge SH012-SH014. Risk: six location panels on one composite; confirm SH009 uses L3 and not the L1 roofs. SH018 is GEN06 cut at 2.833 s orig (the V1 4 s tail is not in this batch).
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts. Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any marker; they are placeholders and everything becomes real. Hard cuts throughout. REFERENCE MAP @image1 is a labelled composite of locations: panel L1 is the high view over wet rooftops to a sodium street (SH008); panel L2 is the sodium junction, only for that street's look (SH008); panel L3 is the rain back street with the 4000K streetlight (SH009); panel L4 is the night factory hall, central aisle, high windows, wet concrete (SH010-SH014); panel L5 is the ramen shopfront (SH015-SH017); panel L6 is the shopping street at dusk (SH018). @image2 is a labelled composite: panel C1 is Kamen Rider Chaos (silver-black armour, green compound eyes, V horn-blades); panel C2 is the Chaos helmet close up (eyes and horn-blades); panel C3 is Qays (black suit, white shirt, black tie, half-rim glasses); panel C4 is Farida (powder-blue chiffon hijab with long front tail, round wire glasses, navy dress, burgundy sash); panel C5 is Jiji (yellow leather moto jacket, red hex GG emblem, black wayfarers). @image3 is a labelled composite: panel C6 is Daus (heavy-set, blue hibiscus shirt, dark jeans, thin silver squarish glasses); panel C7 is Fazil (lean, beige palm-print shirt, olive cargos); panel C8 is Mastura (black jersey hijab, long black belted trench, black leather gloves); panel C9 is Tok Wan (white beard, royal-blue bandana, songket sampin, wooden cane). @image4 is P1, Qays's gunmetal faceted sport-tourer bike, no badges, logos or numbers. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. One person per panel, never merged or duplicated. SHOT TIMING 0.00–2.35 s SH008 (extreme wide, 135 mm, locked off from a rooftop parapet ~40 m up, ~4 degrees down; L1 with the L2 sodium look; no people): wet tile and flat roofs fill the lower two-thirds, water tanks and wires cross the middle, the sodium street runs from lower right to centre, a thin band of night sky on top. Rain already hard; 0.78 s a heavy rain sheet sweeps top right to bottom left through the lamp cones; 1.66 s a second sheet. 2.35–4.80 s SH009 (insert, 100 mm, lens 10 cm above a kerb puddle on L3, locked off): black water holding the 4000K streetlight reflection; 2.35-2.45 s one large drop falls into frame centre and hits the edge of the reflection; 2.45-3.66 s rings spread and the reflection shivers and breaks; 3.77-4.76 s smaller drops land and it settles. 4.80–10.25 s SH010 (wide, 35 mm, low, locked off on the L4 aisle centreline): Chaos C1, an unlit silhouette with a silver rim, walks straight at the lens, steady, unhurried, arms loose, crossing three hard cold light shafts slanting through steam at 6.13, 7.68 and 9.23 s, each rimming his shoulders and horn-blades; he stops at 9.90 s. Eyes dark. 10.25–12.64 s SH011 (extreme close-up, 100 mm, dead frontal, locked off): on its first frame the green faceted eyes (C2) ignite from dark to full glow in one rise, no strobe, a faint inner flicker settling, steam drifting across; eyes straight into the lens. 12.64–13.79 s SH012 (low medium, 50 mm, locked off): he stands still facing the lens, eyes low green; 12.97 s water sheets off his left shoulder; 13.44 s steam curls into the top of frame. 13.79–14.22 s SH013: pure black frame. 14.22–17.35 s SH014 (low full shot, 24 mm, locked off): Chaos stands square facing the lens, head on the upper third, boots on the lower edge; steam rises off the armour, rain runs off it from 14.77 s. 17.35–20.54 s SH015 (medium, 50 mm, eye level, locked off; L5 at night): Qays C3 astride the parked bike P1 at the kerb, nose to frame right, looking down the street frame right; 18.24-18.79 s he turns only his head into the lens, calm, and holds. 20.54–23.68 s SH016 (MCU, 85 mm, locked off): Farida C4 under the red chochin, body three-quarter to frame left toward the door; 21.32-21.98 s she turns head then shoulders to the lens with a small composed smile and holds. 23.68–26.86 s SH017 (MCU, 85 mm, locked off): Jiji C5 before the slat screens, chin a little up, wayfarers on, facing the lens; 24.55-25.33 s his right index finger hooks the bridge and lowers them to his nose tip; he holds a playful level look over the frames into the lens. 26.86–30.00 s SH018 (group, 35 mm, eye level, locked off, 4.5 m away, mid-shin up; L6 at dusk): left to right Fazil C7, Daus C6, Mastura C8, Tok Wan C9 in a shallow arc before the greengrocer. Daus mid-laugh, head back, belly shaking; Fazil turned frame right, Mastura and Tok Wan turned frame left, laughing toward him, Tok Wan chuckling on his cane. Staggered turn to the lens: Fazil 27.97, Mastura 28.19, Tok Wan 28.41, Daus 28.63 s; all hold, smiling into the lens, to 30.00 s. Real laughter, eyes crinkling, natural blinks. Light: SH008-SH009 night blue, 2100K sodium then one cool 4000K streetlight, shutters closed, signs blank, equal rain density, motion blur on rain. SH010-SH014 night blue, hard top-back cold light 6:1, no green or violet except his eyes. SH015-SH017 white noren with soft unreadable lettering, red chochin right of the door (its red on Farida's right cheek), warm 2700K shop spill key, cool fill 4:1. SH018 greengrocer and indigo noren left; vending machine, bicycle and dark awning right; warm 3200K windows, cool sky fill 4:1, natural skin. Keep the lower-left of SH014-SH018 clear (cast cards in post). Plate note: the near sodium lamp is on the near-left kerb; follow @video1 for layout. No extra people. Anamorphic, fine grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B03 · 30.00 s
V1 units GEN07 GEN08 GEN09 GEN10 GEN11 GEN12 · scenes OP.3 OP.4 OP.5 OP.6 · 12 shots · original 19.71 s → generated 30.00 s (×1.450 + 1.43 s end hold)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH019 | GEN07 | CU | 2.88 | 00:45.96–00:48.83 | 0.00–4.17 | 4.17 | |
| SH020 | GEN08 | MS | 2.83 | 00:48.83–00:51.66 | 4.17–8.27 | 4.10 | |
| SH021 | GEN08 | INSERT | 2.84 | 00:51.66–00:54.50 | 8.27–12.39 | 4.12 | |
| SH022 | GEN08 | INSERT | 1.79 | 00:54.50–00:56.29 | 12.39–14.98 | 2.59 | |
| SH023 | GEN09 | MS | 0.71 | 00:56.29–00:57.00 | 14.98–16.01 | 1.03 | |
| SH024 | GEN10 | MS | 0.75 | 00:57.00–00:57.75 | 16.01–17.10 | 1.09 | |
| SH025 | GEN10 | INSERT | 0.71 | 00:57.75–00:58.46 | 17.10–18.13 | 1.03 | |
| SH026 | GEN10 | ECU | 2.50 | 00:58.46–01:00.96 | 18.13–21.75 | 3.62 | |
| SH027 | GEN11 | MS | 0.71 | 01:00.96–01:01.67 | 21.75–22.78 | 1.03 | |
| SH028 | GEN11 | MS | 1.41 | 01:01.67–01:03.08 | 22.78–24.82 | 2.04 | |
| SH029 | GEN11 | MWS | 1.34 | 01:03.08–01:04.42 | 24.82–26.76 | 1.94 | |
| SH030 | GEN12 | INSERT | 1.25 | 01:04.42–01:05.67 | 26.76–28.57 | 1.81 | hold 1.43 s |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | shopping street at dusk (LOC02) | SH019 |
| @image1 | L2 | location plate LOC08 (LOC08) | SH020, SH021, SH022, SH027, SH028, SH029, SH030 |
| @image1 | L3 | Daus's bedroom plate (LOC05) | SH023 |
| @image1 | L4 | location plate (LOC10) | SH024, SH025, SH026 |
| @image2 | C1 | The old man (CH12) | SH019 |
| @image2 | C2 | Farida (CH04) | SH020, SH021, SH022 |
| @image2 | C3 | Yui (CH15) | SH020, SH021, SH022 |
| @image2 | C4 | Kamen Rider Umbrazor (CH10) | SH023, SH024, SH025, SH026 |
| @image2 | C5 | Umbrazor helmet (CH10h) | SH024, SH025, SH026 |
| @image3 | C6 | Winged Brute (CH17wb) | SH027, SH028, SH029 |
| @image3 | C7 | Centaur Knight (CH17ck) | SH027, SH028, SH029 |
| @image3 | C8 | Skull Crawler (CH17sc) | SH027, SH028, SH029 |
| @image3 | C9 | Old man's ring hand (CH12r) | SH030 |
| @image4 | P1 | the umbrella-cane (P07) | SH019 |
| @image4 | P2 | Yui's paper lantern (P09) | SH020, SH021, SH022 |
| @image4 | P3 | Qays's civilian bike (P14) | SH020, SH021, SH022 |
| @image4 | P4 | the katana in its black lacquered (P05) | SH024, SH025, SH026 |
| @image4 | P5 | silver hex-crest signet ring (P08) | SH030 |
handoff_v2/B03/post_cuts.json.Notes: V1 conflict on the old man's gloves: GEN07 says brown leather gloves, GEN12 says a black-gloved hand; the CH12r panel (C9) shows a BROWN leather glove, so the prompt follows the reference and avoids naming a colour. LK02 and LK03 (look refs) are in image_refs but not in refmap; their grades are written into the light line. Risk: SH023 (1.03 s), SH024 (1.09 s), SH025 (1.03 s) and SH027 (1.03 s) are very short and may be merged; SH023's mirror logic (reflection only) is the most fragile shot. V1 GEN09 and GEN12 were 4 s units; only 0.708 s and 1.25 s of them are used here. Steam in SH019 fades by 4.21 s in V1 timing, just past the 4.17 s cut.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts. Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any marker; they are placeholders and everything becomes real. Opening-titles sequence, hard cuts throughout. Every action plays about 1.45x slower than real time: slower, deliberate movement at normal frame rate, never a slow-motion look. REFERENCE MAP @image1 is a labelled composite: panel L1 is the shopping street at dusk (SH019); panel L2 is the festival street at night looking east to the shrine steps (SH020-SH022, SH027-SH030); panel L3 is Daus's bedroom, only for the tall wooden mirror frame (SH023); panel L4 is the rain back street at night (SH024-SH026). @image2 is a labelled composite: panel C1 is the old man (black fedora, long black double-breasted trench, black turtleneck); panel C2 is Farida; panel C3 is Yui (white happi coat with red blossoms); panel C4 is Kamen Rider Umbrazor (black-gunmetal crystal-shard armour, violet veins); panel C5 is his helmet (spike crown, violet winged eyes). @image3 is a labelled composite: panel C6 is the Winged Brute; panel C7 is the Centaur Knight; panel C8 is the Skull Crawler; panel C9 is the old man's gloved right hand with the ring. @image4 is a labelled composite: panel P1 is the furled black umbrella-cane; panel P2 is Yui's lit paper lantern on a bamboo stick; panel P3 is Qays's gunmetal bike; panel P4 is the katana in its black lacquered saya; panel P5 is the hex-crest signet ring, no letters. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. SHOT TIMING 0.00–4.17 s SH019 (CU, 85 mm, low, locked off; L1): the old man C1 under the dark awning of a shuttered shop on the right, head and shoulders on the right third, the fedora brim across the top third so his eyes stay lost in shadow, facing the lens; both gloved hands rest on the J-hook of the umbrella-cane P1 below frame. Absolute stillness, brim never moves; only motion: one slow breath of steam rising from a wall vent behind him, fading by the cut. Only jaw and collar catch the warm shop light. 4.17–8.27 s SH020 (medium, 50 mm, eye level, locked off; L2): Farida C2 browses at a stall with a paper cup, looking down frame left; 5.47-6.20 s she hears something and turns head then shoulders toward the shrine steps, frame right and upstage, ending three-quarter back to us. Soft festival-goers behind. 8.27–12.39 s SH021 (insert, 100 mm, hip height, locked off): Yui's small hand and white happi sleeve (C3) enter top-left, her face out of frame; the lit lantern P2 swings slowly like a pendulum on its stick: left at 8.27, centre 9.29, right 10.30, centre 11.32 s. 12.39–14.98 s SH022 (insert, 50 mm, ground level, locked off at the street's city-end mouth): the bike P3 nose to the lens, headlights dark; at 12.56 s its twin slim LED headlights snap on with one hard flare that settles; hold the beams. 14.98–16.01 s SH023 (medium, 50 mm, eye level, locked off, into the mirror from its right; L3 frame): only the REFLECTION of Umbrazor C4 inside the glass, waist-up, centred, facing the lens, the black saya on the reflection's right; utterly still, reading by 15.42 s. Room and glass graded to black, thin cold rim on the armour; the camera never appears in the mirror. 16.01–17.10 s SH024 (medium, 35 mm, low, locked off; L4): Umbrazor C4 stands in heavy rain under the streetlight (frame right), facing the lens, still; 16.44 s rain beads and runs on his shoulder shards. 17.10–18.13 s SH025 (insert, 100 mm, hip, locked off): the katana P4 at his left hip; 17.75 s his left thumb pushes the guard and one inch of steel slides out toward frame right, edge up, and stops (a draw, never a re-sheathe). 18.13–21.75 s SH026 (ECU, 100 mm, locked off): the helmet C5 facing the lens; 18.56 s the violet winged eyes ignite once, one rise, no flicker, violet never red, rain running over the visor; hold. 21.75–22.78 s SH027 (medium, 24 mm, low, locked off; L2 burning): the Winged Brute C6 rears with the hammer-scythe on its right shoulder and at 21.97 s snaps its bat wings open, looking down into the lens. 22.78–24.82 s SH028 (medium, 35 mm, low, locked off): the Centaur Knight C7, waist-up, faces the lens, hand on the hilt at its left hip; 23.36-23.68 s it draws the serrated sword in one pull and holds it angled up to frame right. 24.82–26.76 s SH029 (medium wide, 24 mm, lens on the asphalt, locked off): the Skull Crawler C8 skitters straight at the lens on all fours, claws scraping at 25.42 s, and stops low at 26.58 s, skull face filling the upper frame. 26.76–28.57 s SH030 (insert, 100 mm, locked off): only the old man's gloved right hand C9 with the ring P5, half-closed at chest height in the right third (he is off-screen right); 27.42-27.85 s the fingers slowly tighten; 27.63 s the ring catches the firelight in one small glint, no flash; fire as soft bokeh in the left two-thirds, embers drifting. Hold the final frame of SH030 still until 30.00 s (environmental hold, no new action). Light: SH019 dusk, warm 3200K windows key, cool sky fill 4:1. SH020-SH022 festival intact, no fire, weapon or monster: zigzag red-and-white lantern strings, striped stalls both sides, ONE granite stone lantern at the shrine steps (no torii), 2700-3000K lantern key, cool fill 4:1, emerald only as a small accent, lantern bokeh. SH023-SH026 4000K streetlight frame right, neon west wall frame left, rain backlit, 8:1. SH027-SH030 same festival street, stalls burning near the shrine steps: real fire, embers, smoke, wet asphalt reflections; one creature per shot. Lower-left corner clear (credits). Anamorphic, fine grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B04 · 30.00 s
V1 units GEN13 GEN14 · scenes OP.7 OP.8 · 14 shots · original 22.00 s → generated 30.00 s (×1.364)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH031 | GEN13 | MS | 1.33 | 01:05.67–01:07.00 | 0.00–1.81 | 1.81 | |
| SH032 | GEN13 | CU | 1.79 | 01:07.00–01:08.79 | 1.81–4.25 | 2.44 | |
| SH033 | GEN13 | ECU | 0.55 | 01:08.79–01:09.34 | 4.25–5.00 | 0.75 | |
| SH034 | GEN13 | INSERT | 0.54 | 01:09.34–01:09.88 | 5.00–5.74 | 0.74 | |
| SH035 | GEN13 | WS | 0.54 | 01:09.88–01:10.42 | 5.74–6.48 | 0.74 | |
| SH036 | GEN13 | CU | 2.63 | 01:10.42–01:13.05 | 6.48–10.06 | 3.59 | |
| SH037 | GEN13 | WS | 0.79 | 01:13.05–01:13.84 | 10.06–11.14 | 1.08 | |
| SH038 | GEN13 | INSERT | 0.62 | 01:13.84–01:14.46 | 11.14–11.99 | 0.84 | |
| SH039 | GEN13 | MS | 2.88 | 01:14.46–01:17.33 | 11.99–15.91 | 3.92 | |
| SH040 | GEN14 | 2S | 2.83 | 01:17.33–01:20.16 | 15.91–19.77 | 3.86 | |
| SH041 | GEN14 | INSERT | 1.42 | 01:20.16–01:21.58 | 19.77–21.70 | 1.94 | |
| SH042 | GEN14 | INSERT | 1.46 | 01:21.58–01:23.04 | 21.70–23.70 | 1.99 | |
| SH043 | GEN14 | MS | 2.83 | 01:23.04–01:25.87 | 23.70–27.55 | 3.86 | |
| SH044 | GEN14 | WS | 1.79 | 01:25.87–01:27.67 | 27.55–30.00 | 2.44 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate (LOC09) | SH031, SH032, SH033, SH034, SH035, SH036, SH037, SH038, SH039 |
| @image1 | L2 | location plate (OPX2) | SH040, SH041, SH042, SH043, SH044 |
| @image2 | C1 | Qays (CH01) | SH031, SH032, SH033, SH034, SH035, SH036, SH037, SH038, SH039 |
| @image2 | C2 | Chaos half-form (CH02b) | SH031, SH032, SH033, SH034, SH035, SH036, SH037, SH038, SH039 |
| @image3 | C3 | Kamen Rider Chaos (CH02) | SH031, SH032, SH033, SH034, SH035, SH036, SH037, SH038, SH039, SH040, SH041, SH042, SH043, SH044 |
| @image3 | C4 | Kamen Rider GG (CH06) | SH040, SH041, SH042, SH043, SH044 |
| @image4 | P1 | Qays's gunmetal sport-tourer bike (P14) | SH031, SH032, SH033, SH034, SH035, SH036, SH037, SH038, SH039 |
| @image4 | P2 | the Chaos belt (P04) | SH031, SH032, SH033, SH034, SH035, SH036, SH037, SH038, SH039 |
| @image4 | P3 | Chaos's transformed silver bike (P15) | SH040, SH041, SH042, SH043, SH044 |
| @image4 | P4 | GG's black-gold bike (P16) | SH040, SH041, SH042, SH043, SH044 |
handoff_v2/B04/post_cuts.json.Notes: No voice references. The V1 music uploads were timing-only and would mis-time a x1.364 batch, so they are post only and the edit conforms the batch back to the OP. V01 (wings of light) and LK02 are in image_refs but not in refmap; the wings are described in text only (V1 also had no V01 upload). Shotspec SH035 lists P15 for the half-form's bike, but V1 GEN13 keeps the gunmetal P14 through the unit; the prompt follows V1. Risk: SH033-SH035 and SH038 are 0.74-0.85 s; the henshin chain may blur together. Risk: slowed riding can feel slow; motion blur and streaking carry the speed.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts. Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any marker; they are placeholders and everything becomes real. Hard cuts throughout. Every action plays about 1.36x slower than real time: slower, deliberate movement at normal frame rate; riding speed still reads fast through motion blur and streaks. REFERENCE MAP @image1 is a labelled composite: panel L1 is the night approach road with guardrail, shuttered shops and sodium lamps (SH031-SH039); panel L2 is the road tunnel of lights at night, curving gently right toward the exit (SH040-SH044). @image2 is a labelled composite: panel C1 is Qays (black suit, white shirt, black tie, half-rim glasses, no helmet); panel C2 is the Chaos half-form (green wireframe, silver left pauldron, right bracer, black under-suit gloves). @image3 is a labelled composite: panel C3 is Kamen Rider Chaos (complete silver-black suit, green compound eyes, V horn-blades); panel C4 is Kamen Rider GG. @image4 is a labelled composite: panel P1 is Qays's gunmetal sport-tourer bike; panel P2 is the Chaos belt, round buckle with the 5-blade emerald pinwheel core; panel P3 is Chaos's transformed silver bike (slanted emerald headlights, emerald pinwheel discs, thrusters); panel P4 is GG's black-gold bike (twin yellow headlights, gold tail spike, red tail lights). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. One man through SH031-SH039: Qays C1 becomes the half-form C2, then Chaos C3. The flat green fans beside the bike in @video1 are two vast mirrored wings of light projected flat on the asphalt (glowing outlines, no symbols or text). SHOT TIMING 0.00–1.81 s SH031 (medium tracking, 50 mm, from the bike's right at matched speed, background streaking right to left; L1): Qays C1 rides P1 hard left to right, then tucks low over the tank 0.55-1.23 s, elbows in, chin down; looks frame right. 1.81–4.25 s SH032 (close-up tracking, 85 mm, from the right): his face in 3/4 profile behind his glasses, wind flattening hair and tie, eyes fixed ahead frame right; at 2.86 s his eyes narrow. 4.25–5.00 s SH033 (bike-mounted ECU, 100 mm, road streaking behind): the round buckle P2; its dark core spins up, the five emerald blades reaching full glow 4.40-4.81 s. 5.00–5.74 s SH034 (bike-mounted insert, 100 mm): his right hand, now in the black under-suit glove of C2, on the throttle grip; he twists it hard at 5.21 s. 5.74–6.48 s SH035 (wide, 24 mm, ground level, locked off from the guardrail side): the half-form C2 rides in from centre-left, left to right; at 5.88 s the two wings of light snap open on the road either side of the bike and he rides through on them. 6.48–10.06 s SH036 (close-up tracking, 85 mm, from the right): the helmet dome locks on (7.30 s), the faceplate slides down and seals over his face (7.84-8.39 s), the green compound eyes of C3 catch the light (8.45 s); hold at speed, looking frame right. 10.06–11.14 s SH037 (wide, 35 mm, low, locked off): Chaos C3 stands still in the road as a black silhouette in profile facing frame right, bike out of frame; an emerald glow rises behind him, filling the lower sky. 11.14–11.99 s SH038: pure black frame. 11.99–15.91 s SH039 (low medium, 24 mm, locked off): Chaos C3 stands square facing the lens, the road's emerald glow behind him; an emerald flare erupts behind his shoulders (peak 12.68 s) and settles to a glow. He does not move. 15.91–19.77 s SH040 (two-shot, 85 mm, camera car leading 12 m ahead, closing slowly; L2): Chaos C3 on bike P3 frame left and GG C4 on bike P4 frame right ride straight at the lens abreast, upright, matched speed, two headlight pairs; lamps flick over both helmets at 17.82 s; both look ahead past the lens. 19.77–21.70 s SH041 (ground-level insert, 100 mm, from the riders' right): Chaos's front rim and emerald pinwheel disc (P3) drift left to right through frame, disc centre at 20.72 s, road streaking below. 21.70–23.70 s SH042 (ground-level insert, 100 mm, from the riders' right): GG's rear wheel (P4), gold rim, gold tail spike, red tail lights and tail pipe, GG half a bike length behind Chaos for this shot only; exhaust heat shimmer rolls off at 22.39 s. 23.70–27.55 s SH043 (medium tracking, 50 mm, from the riders' right through the right-hand curve): Chaos nearer, centre-left, GG beyond and slightly right, abreast; together they lean about 20 degrees into the curve toward the lens (24.50-25.32 s) and hold the lean, looking frame right. 27.55–30.00 s SH044 (wide, 24 mm, ground level, locked off outside the exit on the riders' right, looking back into the glowing mouth centre-left): both bikes burst out (27.96 s) and pass the lens, Chaos wiping frame right at 29.33 s, GG just after; tail lights going away. Light: SH031-SH039 2100K sodium overhead, emerald light building to the flare, 6-8:1; no readable banner or sign text. SH040-SH044 warm 3000K tunnel lamps streaking overhead, amber rows on the left wall above the walkway, cool white on the right, 6:1. Heavy motion blur at speed. Travel always left to right, cameras on the bike's right side. No extra people. Anamorphic, fine grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B05 · 30.00 s
V1 units GEN15 GEN16 GEN17 · scenes OP.10 OP.9 · 13 shots · original 29.25 s → generated 30.00 s (×1.026)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH045 | GEN15 | MCU | 0.38 | 01:27.67–01:28.05 | 0.00–0.39 | 0.39 | |
| SH046 | GEN15 | MCU | 0.70 | 01:28.05–01:28.75 | 0.39–1.11 | 0.72 | |
| SH047 | GEN15 | MS | 2.04 | 01:28.75–01:30.79 | 1.11–3.20 | 2.09 | |
| SH048 | GEN15 | MS | 2.88 | 01:30.79–01:33.67 | 3.20–6.15 | 2.95 | |
| SH049 | GEN15 | WS | 2.83 | 01:33.67–01:36.50 | 6.15–9.06 | 2.90 | |
| SH050 | GEN15 | MS | 2.59 | 01:36.50–01:39.08 | 9.06–11.71 | 2.65 | |
| SH051 | GEN16 | MS | 2.83 | 01:39.08–01:41.91 | 11.71–14.61 | 2.90 | |
| SH052 | GEN16 | CU | 1.17 | 01:41.91–01:43.08 | 14.61–15.81 | 1.20 | |
| SH053 | GEN16 | WS | 3.67 | 01:43.08–01:46.75 | 15.81–19.58 | 3.76 | |
| SH054 | GEN16 | ECU | 0.71 | 01:46.75–01:47.46 | 19.58–20.30 | 0.73 | |
| SH055 | GEN16 | MS | 3.37 | 01:47.46–01:50.83 | 20.30–23.76 | 3.46 | |
| SH056 | GEN17 | INSERT | 0.75 | 01:50.83–01:51.58 | 23.76–24.53 | 0.77 | |
| SH057 | GEN17 | FS | 5.33 | 01:51.58–01:56.92 | 24.53–30.00 | 5.47 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate (LOC10) | SH045, SH046, SH047, SH048, SH049, SH050, SH051, SH052, SH053, SH054, SH055, SH056, SH057 |
| @image1 | L2 | location plate (LOC11) | SH056, SH057 |
| @image2 | C1 | Kamen Rider Chaos (CH02) | SH045, SH046, SH047, SH048, SH049, SH050, SH051, SH052, SH053, SH054, SH055, SH056, SH057 |
| @image2 | C2 | Kamen Rider GG (CH06) | SH045, SH046, SH047, SH048, SH049, SH050, SH056, SH057 |
| @image2 | C3 | Centaur Knight (CH17ck) | SH045, SH046, SH047, SH048, SH049, SH050 |
| @image2 | C4 | Winged Brute (CH17wb) | SH045, SH046, SH047, SH048, SH049, SH050 |
| @image3 | C5 | Skull Crawler (CH17sc) | SH045, SH046, SH047, SH048, SH049, SH050 |
| @image3 | C6 | Kamen Rider Umbrazor (CH10) | SH045, SH046, SH047, SH048, SH049, SH050, SH051, SH052, SH053, SH054, SH055 |
| @image3 | C7 | Umbrazor helmet (CH10h) | SH051, SH052, SH053, SH054, SH055 |
| @image3 | C8 | Kamen Rider Umbra (CH16) | SH056, SH057 |
| @image4 | P1 | the katana in its black lacquered (P05) | SH045, SH046, SH047, SH048, SH049, SH050, SH051, SH052, SH053, SH054, SH055 |
handoff_v2/B05/post_cuts.json.Notes: V07 (emerald crystal dragon-head blade) and LK03 are in image_refs but not in refmap; the blade is described in text only, so its look may drift; check SH050-SH051. Risk: SH045 is 0.39 s, SH046 0.72 s, SH054 0.73 s and SH056 0.77 s; very short shots may be skipped or merged. Risk: Umbra on the far throne may render too large or as a screen; keep it small. Batch order is OP.9 then OP.10 (batches.json lists scenes OP.10, OP.9 alphabetically).
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts. Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any marker; they are placeholders and everything becomes real. Opening-titles action chorus, hard cuts throughout; timing is almost real time. REFERENCE MAP @image1 is a labelled composite: panel L1 is the narrow back street at night in heavy rain (all shots); panel L2 is the underworld throne hall, seen only far behind in SH057. @image2 is a labelled composite: panel C1 is Kamen Rider Chaos (silver V horn-blades, green eyes); panel C2 is Kamen Rider GG; panel C3 is the Centaur Knight (moss-bronze armour, insect head, serrated sword); panel C4 is the Winged Brute (horns, bat wings). @image3 is a labelled composite: panel C5 is the Skull Crawler; panel C6 is Kamen Rider Umbrazor (black and gunmetal crystal-shard armour, violet veins); panel C7 is the Umbrazor helmet (spike crown, violet winged eyes); panel C8 is Kamen Rider Umbra (grey-green, bony antlers, round red eyes). @image4 is P1, Umbrazor's katana in its black lacquered saya. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. Chaos's long emerald crystal dragon-head blade (SH050-SH051) has no image: a long translucent emerald crystal blade. Pale cubes bursting at each contact in @video1 are sparks and rain spray. SHOT TIMING 0.00–0.39 s SH045 (MCU, 50 mm, locked off): Chaos C1 frame left punches left to right; it lands on the Centaur Knight C3's moss-bronze breastplate at 0.16 s, sparks; the Centaur's head out of frame top. 0.39–1.11 s SH046 (MCU, 50 mm, locked off): GG C2 frame left punches the Winged Brute C4's ribs, frame right, at 0.70 s; sparks. 1.11–3.20 s SH047 (medium, 35 mm, low, locked off): the Skull Crawler C5 leaps from frame right at Chaos; at 2.03 s Chaos's spinning kick catches it mid-leap, rainwater and sparks spraying, and sends it back to frame right. 3.20–6.15 s SH048 (medium, 35 mm, locked off): Umbrazor C6 cuts with the katana P1 toward an off-screen opponent frame left; at 4.13 s the arc leaves a thin violet line hanging in the rain. 6.15–9.06 s SH049 (wide, 24 mm, low, locked off): GG's gold kick drops out of the rain from top-left to centre-right wrapped in gold energy rings and lands on the Brute at 7.59 s; the Brute looks up frame left at him. 9.06–11.71 s SH050 (medium, 35 mm, low): the camera arcs about 50 degrees left to right around Chaos, staying on the south side, as his emerald blade sweeps through the rain, full sweep at 10.29 s; he looks frame right along the blade. 11.71–14.61 s SH051 (medium, 50 mm, locked off): Chaos frame left, Umbrazor C6 frame right; the emerald blade meets the katana at 12.10 s and they lock, sparks hissing in the rain, eyes on each other. 14.61–15.81 s SH052 (CU, 85 mm, locked off): Umbrazor's helmet C7 looks frame left toward Chaos until 14.97 s, then turns into the lens by 15.38 s. 15.81–19.58 s SH053 (wide, 35 mm, locked off): face-off across the wet street, Chaos frame left, Umbrazor frame right, looking at each other; both still from 16.84 s, rain between. 19.58–20.30 s SH054 (ECU, 100 mm, locked off): Chaos's right hand closes into a fist at 19.88 s. 20.30–23.76 s SH055 (medium, 35 mm, camera backing away, slow then faster): Chaos walks toward the lens through falling sparks, looking into the lens. 23.76–24.53 s SH056 (ground-level insert, 24 mm, locked off): boots in a puddle; GG's boots land beside Chaos's (Chaos left, GG right) at 23.97 s with one splash. 24.53–30.00 s SH057 (full shot, 24 mm, low, locked off): Chaos and GG back to back, Chaos frame left facing 3/4 frame left, GG frame right facing 3/4 frame right, looks off-screen; breathing, weight set. Far behind them, deep at the north end between their shoulders, Umbra C8 sits on his throne from L2 as a small dark violet apparition (not a sign or screen); at 28.12 s his two round red eyes ignite and hold to 30.00 s. Leave clear rain (logo in post). Light: heavy rain backlit by one tall cold 4000K streetlight frame right (east kerb), wet asphalt mirroring cyan and red-orange neon on the west wall frame left, two parked cars on the west kerb, 8:1, no violet or green neon; the throne deep behind in violet in SH057. Fight line: cameras on the south side looking north, Chaos and GG frame left, opponents frame right. Each hit is one clean contact sold by sparks and rain spray. Keep the lower-left corner free of key action (credits). Plate note: neon hangs on the wall behind the parked cars; the drain grate at the hatchback's rear kerb; follow @video1. Practical suits, motion blur on fast moves, anamorphic, fine grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.