Kamen Rider Chaos EP3 · Handoff V2 · Seedance 2.5 (30 s, max 4 images)
Handoff Page V2, optimised for the fixed 30-second generation and the 4-image limit. Each card is one generation: upload the 30 s previz as @video1, then the images in order (composites are one upload each; their labelled panels are mapped in the prompt), then any audio; paste the whole prompt. The extra seconds are generation accommodations only: the timing map and post steps under each card restore the original V1 pacing in the edit.
B06 · 30.00 s
V1 units GEN18 GEN19 · scenes 02 · 4 shots · original 18.00 s → generated 30.00 s (×1.450 + 3.90 s end hold)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH059 | GEN18 | WS | 5.00 | 02:00.46–02:05.46 | 0.00–7.25 | 7.25 | |
| SH060 | GEN18 | MS | 5.50 | 02:05.46–02:10.96 | 7.25–15.22 | 7.97 | |
| SH061 | GEN19 | MS | 3.00 | 02:10.96–02:13.96 | 15.22–19.57 | 4.35 | |
| SH062 | GEN19 | 3S | 4.50 | 02:13.96–02:18.46 | 19.57–26.10 | 6.53 | hold 3.90 s |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | shopping street (LOC02) | SH059, SH060, SH061, SH062 |
| @image2 | C1 | Daus (fat) (CH07) | SH059, SH060, SH061, SH062 |
| @image3 | C2 | Fazil (CH13) | SH059, SH060, SH061, SH062 |
| @image4 | C3 | Mastura (CH14) | SH059, SH060, SH061, SH062 |
handoff_v2/B06/post_cuts.json.Notes: V1 GEN18 also uploaded CH07f (Daus face close-up); it no longer fits in the 4-image limit, so Daus's face relies on the C1 sheet alone; check SH060 and the SH062 MCU. LK01 (look ref) is not in refmap; its grade is written into the light line. Risk: two voice references in one generation can swap voices; check that D02 is Daus and D03 is Fazil. Risk: at 1.45x, D02 spans 6.09 s (V1 4.2 s) and D03 3.05 s (V1 2.1 s); the line may drawl. If it does, keep the picture and replace the dialogue with the V1 voice route in post. The 26.10-30.00 s hold is trimmed in the edit.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts. Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any marker; they are placeholders and everything becomes real. Two locations of one street, hard cuts at 7.25, 15.22 and 19.57 s. Every action plays about 1.45x slower than real time: a slow, tired, deliberate walk and unhurried gestures at normal frame rate, never a slow-motion look. REFERENCE MAP @image1 is the location plate L1: the quiet Japanese shopping street, greengrocer with persimmons and cabbages and plain indigo noren on the left, shutters, a blank vending machine, a parked bicycle and a dark awning over a shuttered shop on the right, the lane curving gently right. @image2 is the character sheet C1: Daus, a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses. @image3 is the character sheet C2: Fazil, a lean young Malay man, beige palm-print shirt, olive cargos. @image4 is the character sheet C3: Mastura, a young woman in a black jersey hijab, long black belted trench and black leather gloves. In @video1 the purple figure with the belly block and grey eye bar is Daus, sky-blue is Fazil, slate-grey is Mastura. All three are mud-spattered after the festival. One person per sheet, never merged or duplicated. SHOT TIMING 0.00–7.25 s SH059 (wide, 35 mm, eye level; the camera leads backwards about 7 m ahead of them at their walking pace, no pan or tilt, full figures; L1): they walk home toward the lens, Fazil C2 left, Daus C1 centre half a step ahead, Mastura C3 right. 0.00-4.64 s loose, tired walk, Daus swinging his arms and chattering, Fazil looking right at him, Mastura looking left at him. 4.78 s Daus hops into a clumsy flying kick at the air toward frame right; 5.65 s he lands short and wobbles on one foot (a real stumble); 6.09 s Fazil's hand shoots out to his elbow; 6.52-7.25 s they walk on, laughing. Keep the left third clear (title card in post). 7.25–15.22 s SH060 (medium, 50 mm, eye level; the camera keeps leading backwards and eases to a stop 11.89-12.47 s): Daus C1 waist-up centre-right, Fazil cut by the left frame edge watching him, Mastura out of frame right. 7.83-13.92 s Daus says loudly in Japanese 「見たか、GGのライダーキック!俺も一回やってみてえ!」 (D02, voice @audio1), natural speech rhythm spread across the window; 8.70 s he glances left at Fazil to check he is watching; 9.57-11.02 s he mimes the Rider Kick: a knee lift with both fists chambered and a karate-chop hand; 12.32 s he stops dead and thrusts one arm straight up, pointing at the sky toward frame-right top, face tipped up and clearly visible, eyes held up there a beat too long (the unguarded wish); hold the point to 15.22 s. 15.22–19.57 s SH061 (medium, 50 mm, eye level, locked off): Fazil C2 alone, waist-up left of centre, body 3/4 to the lens, hands in his cargo pockets, head turned frame right at eye level toward Daus off-screen right (NOT in frame); 15.66 s a sideways grin starts; 15.95-19.00 s he says in Japanese 「お前が蹴ったら地面が割れるぞ。」 (D03, voice @audio2); 18.41 s one head shake that hands Daus the laugh. 19.57–26.10 s SH062 (three-shot, 50 mm, eye level): locked off to 20.73 s, then a slow straight push-in ending at 26.10 s on Daus in MCU. Left to right Fazil, Daus, Mastura. 19.57-21.61 s all three laugh, Daus loudest, head thrown back. 21.61 s Fazil and Mastura stop laughing, turn their heads hard to frame left (up the road home) and walk three steps toward and past the lens, leaving Daus standing behind them, alone, unseen; their heads end soft at the left and right frame edges in front of him. 23.05 s Daus's smile drops, eyes go down; 24.36 s his right palm pats his belly once; 24.65-26.10 s he looks to the middle distance just left of the lens, face still. Shallow focus on Daus. Hold the final frame of SH062 still until 30.00 s (environmental hold, no new action). Acting: Daus performs for his friends and checks they are watching; the stumble is real; he laughs loudest, the smile drops half a second after nobody is looking, then one belly pat. Real laughter, natural blinks. Lip-sync only on D02 and D03; no other dialogue, no music. Light: overcast late afternoon, soft key from frame right, first warm 3200K shop windows, about 2.5:1, muted street, natural Malay and Japanese skin with pores intact. Wet-looking paving, a few fallen yellow ginkgo leaves. Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right; follow @video1 for the layout. No extra people. Anamorphic, fine film grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B07 · 30.00 s
V1 units GEN20 GEN21 · scenes 03 · 8 shots · original 23.00 s → generated 30.00 s (×1.304)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH063 | GEN20 | WS | 2.50 | 02:18.46–02:20.96 | 0.00–3.26 | 3.26 | |
| SH064 | GEN20 | OTS | 3.50 | 02:20.96–02:24.46 | 3.26–7.83 | 4.57 | |
| SH065 | GEN20 | MCU | 5.00 | 02:24.46–02:29.46 | 7.83–14.35 | 6.52 | |
| SH066 | GEN20 | CU | 2.00 | 02:29.46–02:31.46 | 14.35–16.96 | 2.61 | |
| SH067 | GEN20 | INSERT | 1.50 | 02:31.46–02:32.96 | 16.96–18.91 | 1.96 | |
| SH068 | GEN21 | MCU | 2.50 | 02:32.96–02:35.46 | 18.91–22.17 | 3.26 | |
| SH069 | GEN21 | MWS | 2.00 | 02:35.46–02:37.46 | 22.17–24.78 | 2.61 | |
| SH070 | GEN21 | WS | 4.00 | 02:37.46–02:41.46 | 24.78–30.00 | 5.22 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | old lane by day (LOC03a) | SH063, SH064, SH065, SH066, SH067, SH068, SH069, SH070 |
| @image2 | C1 | Daus (fat) (CH07) | SH063, SH064, SH065, SH066, SH067, SH068, SH069, SH070 |
| @image2 | C2 | The old man (CH12) | SH063, SH064, SH065, SH066, SH067 |
| @image3 | P1 | umbrella-cane (P07) | SH063, SH064, SH065, SH066, SH067 |
| @image3 | P2 | the belt (P01) | SH063, SH064, SH065, SH066, SH067, SH068, SH069, SH070 |
| @image4 | P3 | silver signet ring (P08) | SH063, SH064, SH065, SH066, SH067 |
handoff_v2/B07/post_cuts.json.Notes: Factor x1.304: all actions read about 30% slower. The D04 exact take is 2.36 s but its stretched window is 3.78-7.43 s; expect the old man to finish early and hold still (that is in character). The CH07f face close-up V1 used in GEN21 is not in the 4-image map, so Daus's face rests on panel C1 only; check his face in SH065/SH068. Shotspec continuity text says ring on LEFT and cane in RIGHT and mentions a mud-spattered shirt; V1 and owner rule A1 (ring RIGHT, cane LEFT, no mud mentioned) were kept.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts, all hard cuts. Do not transfer from @video1: block figures, flat colours, eye dots, mouth blocks, primitive shapes, the grey low-poly set, plain sky or ground, burn-ins or markers; they are placeholders for the real people, props and places below. REFERENCE MAP @image1 is L1, the old lane by day: white plaster walls with grey tile coping, pines overhead, mossy stone paving, hills beyond, ONE wooden post with ONE plain white paper lantern, unlit; the lane bends gently right beyond the post. @image2 is a labelled composite: panel C1 is fat Daus (heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses), the purple block with the wide belly block and grey eye bar; panel C2 is the old man (black fedora, long black double-breasted trench with epaulettes, black turtleneck, brown leather gloves, face kept in the brim's shadow), the brown block with the black hat. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image3 is a labelled composite: panel P1 is his furled black umbrella-cane (the black stick), held like a cane in his LEFT hand; panel P2 is the belt (the dark grey block with a pale violet square): a thorny gunmetal buckle with one round violet cross-hatched lens on a 4 cm leather strap. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image4 is P3, the silver shield signet ring (the small silver block), worn over his RIGHT glove. SHOT TIMING (slower, deliberate: every action is stretched to these times) 0.00–3.26 s SH063 (WS): 50 mm, static, eye level, L1. C1 enters frame-left seen 3/4 from behind, rocking walk, hands in pockets, head down, walking L>R and away toward the post; C2 stands small and dark under the unlit lantern on the right third, perfectly still. 2.61 Daus notices him, slows and stops about 3 m short of the post. Daus's eyes rise from the paving to the post frame-right; the old man looks frame-left at him. Soft 6000K overcast sky key, 2.5:1. 3.26–7.83 s SH064 (OTS): 50 mm, static, over Daus's shoulder (frame-left, soft) onto C2 mid-thigh up on the right third, the P1 tip on the paving, P3 on his right glove. 3.78–7.43 the old man says slowly and low in Japanese 「カオスとGGを…助けたいか?」 (exactly @audio1, lips only, nothing else moves); 4.04 Daus's shoulders give a small flinch. Old man looks frame-left at Daus; Daus looks frame-right. Same light. 7.83–14.35 s SH065 (MCU): 50 mm, static, C1 left of centre, 3/4 to frame-right, look room right, eyeline frame-right to the old man off-screen. 7.83 he blinks in disbelief; 8.22–13.83 he says in Japanese 「GG?グッドゲーム?俺はいつもバッドゲームっすよ。」 (voice @audio2): head tilt on 'GG? Good Game?'; on 俺は (10.56) he jabs BOTH index fingers at his own chest, eyebrows up; 12.00 a nervous, self-mocking grin, rubbing the back of his head; then he holds the awkward grin, watching for a laugh that never comes. 14.35–16.96 s SH066 (CU): 85 mm, static, C2 right of centre, 3/4 to frame-left, eyes on Daus off-screen LEFT under the brim: absolute stillness, no blink, no breath; only the pine needles behind him stir. 16.96–18.91 s SH067 (INSERT): 100 mm, static. His gloved RIGHT hand slides in from frame-right and stops dead at frame centre at 17.54, palm up, offering P2 flat toward Daus (frame-left), the violet lens toward the lens catching a soft sky glint, P3 visible on the glove; it holds dead still. 18.91–22.17 s SH068 (MCU): 50 mm, static, C1 left of centre, 3/4 to frame-right, the white plaster wall of L1 behind; the old man is never seen again. His eyes start on the belt (off-screen right, slightly down), then rise to the old man's face; 19.30 his palm comes up toward frame-right, pushing the air in refusal; 19.43–21.52 he says in Japanese 「代引きはお断りっす。」 (voice @audio2); 21.13 a quick nervous bow from the neck. 22.17–24.78 s SH069 (MWS): 35 mm, static, on the lane axis, the post just outside the right edge. The bow ends; 22.57 he turns to face the lens and takes one step toward it; 23.74 a sharp metallic clack and P2 is suddenly slung over his LEFT shoulder (frame-right of him), buckle on his chest; he freezes mid-step, eyes sliding down to the buckle. In the last 5 frames his head and shoulders whip round toward frame-right. 24.78–30.00 s SH070 (WS): 50 mm, static, L1. The cut lands mid-spin; by 25.17 he faces the post, back 3/4 to camera, a full figure centre-left. The post on the right is EMPTY and the white paper lantern swings ±10°. 26.74 he screams, head thrown back, hands clutching the strap; 27.65 he bolts in a wild run diagonally toward the camera, R>L, and exits past the left of the lens by 29.09; then the empty lane and the swinging lantern to 30.00 s. Acting: the old man gives the joke nothing; Daus mocks himself first, refuses politely, then the thing chooses him. Lip-sync only on the three Japanese lines. Daus is always LEFT, the old man always RIGHT; every camera stays on the near side. Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain; overcast day, soft 6000K sky key about 2.5:1 (LK01 overcast-day grade), skin pores intact. No extra people. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B08 · 30.00 s
V1 units GEN22 GEN23 GEN24 · scenes 04 · 9 shots · original 25.00 s → generated 30.00 s (×1.200)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH071 | GEN22 | 2S | 4.00 | 02:41.46–02:45.46 | 0.00–4.80 | 4.80 | |
| SH072 | GEN22 | MCU | 2.50 | 02:45.46–02:47.96 | 4.80–7.80 | 3.00 | |
| SH073 | GEN22 | MCU | 1.50 | 02:47.96–02:49.46 | 7.80–9.60 | 1.80 | |
| SH074 | GEN23 | INSERT | 4.00 | 02:49.46–02:53.46 | 9.60–14.40 | 4.80 | |
| SH075 | GEN24 | CU | 3.00 | 02:53.46–02:56.46 | 14.40–18.00 | 3.60 | |
| SH076 | GEN24 | INSERT | 1.50 | 02:56.46–02:57.96 | 18.00–19.80 | 1.80 | |
| SH077 | GEN24 | CU | 4.00 | 02:57.96–03:01.96 | 19.80–24.60 | 4.80 | |
| SH077a | GEN24 | MCU | 1.50 | 03:01.96–03:03.46 | 24.60–26.40 | 1.80 | |
| SH078 | GEN24 | 2S | 3.00 | 03:03.46–03:06.46 | 26.40–30.00 | 3.60 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | ramen shop interior plate (LOC04) | SH071, SH072, SH073, SH074, SH075, SH076, SH077, SH077a, SH078 |
| @image2 | C1 | Qays (CH01) | SH071, SH072, SH073, SH075, SH076, SH077, SH077a, SH078 |
| @image3 | C2 | Farida (CH04) | SH071, SH072, SH073, SH075, SH076, SH077, SH077a, SH078 |
| @image4 | P1 | three-bowl tower prop (P12) | SH071, SH072, SH073, SH075, SH076, SH077, SH077a, SH078 |
handoff_v2/B08/post_cuts.json.Notes: Factor x1.2. GEN23's V1 audio was off (reporter V.O. in post); keep the TV silent in generation. The CRT screen must stay blank for screen replacement; if Seedance draws a picture on it, regenerate or comp. Six background extras have no reference image; watch that none looks at the lens or crosses the leads.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts, all hard cuts. Do not transfer from @video1: block figures, flat colours, eye dots, mouth blocks, primitive shapes, the grey low-poly set, plain sky or ground, burn-ins or markers; they are placeholders for the real people, props and places below. REFERENCE MAP @image1 is L1, the ramen shop at night: worn wooden counter, round stools, open kitchen with stockpots on the left; dark wooden tables with benches on the right wall; lattice door with the white noren at the back; the old CRT television on a high wall shelf (the dark box). @image2 is C1, Qays (the orange block): black suit, tie loosened, dust and sweat, half-rim glasses, the RIGHT knuckles scraped raw (the red patch on the pale hand block). @image3 is C2, Farida (the yellow block): powder-blue chiffon hijab, round wire glasses, navy dress, burgundy sash. @image4 is P1, the bowl tower (three dark red-brown cylinders): exactly three empty ramen bowls stacked, split chopsticks across the top; never more, never fewer. Other blocks: the small white disc by Farida's right hand is a saucer with one gyoza; the white spheres are paper lanterns; the red block by the window is a red ramen chochin; the pale block over the pots is kitchen steam. Background extras (no image; the small grey block figures) keep to their chores the whole time, never look at the leads or the lens and never cross in front of them: a salaryman in his 50s (white shirt, loosened grey tie) hunched over his bowl on the third counter stool, slurping; a student in a grey hoodie on the fifth stool eating gyoza; an older couple at the far table by the window (woman in a lilac cardigan on the wall side, man in a grey cardigan on the aisle side) sharing gyoza, she passes one to him and he nods; the head chef in his 60s (white jacket, navy tenugui) at the steaming stockpots shaking a tebo of noodles; a younger chef (white jacket, white tenugui) at the pass ladling broth, wiping a bowl rim and sliding the bowl over. SHOT TIMING (slower, deliberate) 0.00–4.80 s SH071 (2S): 35 mm, static, from the kitchen end at hip height. C2 on the left behind P1, drumming the fingers of her right hand, eyes on the tower; 0.96 C1 hurries in from frame right along the right wall, breathing hard (R>L); 1.92 he drops heavily onto the bench opposite; 2.40 his scraped right hand lands on the table and her drumming stops; then he pants, eyes on the table, and reads her; her look runs over his dust, sweat and hand. 4.80–7.80 s SH072 (MCU): 50 mm, static, on Farida, eyeline frame-right. 5.04 she leans in sharply, elbows on the edge, glasses glinting; 5.16–7.44 rapid and angry in Japanese '何時間待たせるのよ!' (voice @audio1); still leaning at the cut. The head chef works the tebo soft behind her. 7.80–9.60 s SH073 (MCU): 50 mm, static, on Qays, eyeline frame-left to her. 8.28 he opens his mouth to explain, an excuse half-built; 8.76 his eyes flick up and back over his right shoulder to the TV high behind him (upper frame-right) and he freezes. 9.60–14.40 s SH074 (INSERT): 50 mm, locked off just above the TV, tilted down 5°; no people. The CRT on its wall shelf fills the centre, shelf bracket at the bottom. Blank screen; 9.96 it flickers on (two quick flickers, then a steady glow), its cool 7000K spill pulsing on the wall and menu plaques; from 10.32 steady glow, tiny scan-line shimmer only. The screen stays a plain blank glow (replaced in post). 14.40–18.00 s SH075 (CU): 85 mm, static, on Farida. Her eyes go up-right to the TV (the gold Rider); 15.60 slide a few degrees to the silver one; 16.56 travel slowly down to Qays at eye level, frame-right; 17.40 her head tilts 8°: the connection made. 18.00–19.80 s SH076 (INSERT): 100 mm, low under the table. Qays's scraped right hand slides off the table edge at 18.48, down past his dark trouser thigh, into his right trouser pocket at 19.20, and stays; his left knee soft in the foreground. 19.80–24.60 s SH077 (CU): 85 mm, static, Farida very still, eyes steady on him frame-right. 20.04 slowly and dryly in Japanese 'あなたが消えると…カオスが現れる。' then '…面白いわね。' (voice @audio1); the small smile starts at 23.76. One blink allowed in the pause. Off screen Qays takes the last gyoza, so the saucer is empty later. 24.60–26.40 s SH077a (MCU): 85 mm, static, Qays chewing; 24.96 his jaw stops; 25.20 his eyes drop to the bowl tower (frame-left low); he does not look at her; right hand stays in his pocket. Her last word runs over him off-face. 26.40–30.00 s SH078 (2S): 35 mm, static, the opening master from the kitchen end. 26.64–27.48 Qays says in Japanese '帰ろう。' (exactly @audio2); 27.36 his LEFT hand takes her wrist across the table, gentle but fast; she looks at his hand, then his face; 27.72 both rise, she steps into the aisle, he comes round between the tables and leads her up the aisle toward the noren door, backs to us; from 28.80 the empty booth with the bowl tower and the empty saucer holds while the chef wipes the counter and the salaryman keeps slurping, to 30.00 s. Line A04: Farida LEFT, Qays RIGHT in every shot. Light: night, 3000K paper-lantern pendant key from frame left over the aisle, cool 7000K CRT spill from above right, 3:1, steam drifting in the kitchen, warm dark wood. Look: photoreal live-action tokusatsu drama, cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light; signs, noren lettering and menu plaques stay soft and unreadable. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B09 · 30.00 s
V1 units GEN25 CG01 GEN26 GEN27 · scenes 05 · 11 shots · original 28.25 s → generated 30.00 s (×1.062)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH079 | GEN25 | WS | 3.00 | 03:06.46–03:09.46 | 0.00–3.19 | 3.19 | |
| SH080 | GEN25 | MS | 2.00 | 03:09.46–03:11.46 | 3.19–5.31 | 2.12 | |
| SH081 | GEN25 | INSERT | 1.50 | 03:11.46–03:12.96 | 5.31–6.90 | 1.59 | |
| SH082 | GEN25 | MCU | 1.75 | 03:12.96–03:14.71 | 6.90–8.76 | 1.86 | |
| SH083 | GEN25 | MS | 2.00 | 03:14.71–03:16.71 | 8.76–10.88 | 2.12 | |
| SH084 | GEN25 | ECU | 1.50 | 03:16.71–03:18.21 | 10.88–12.48 | 1.59 | |
| SH085 | CG01 | INSERT | 2.50 | 03:18.21–03:20.71 | 12.48–15.13 | 2.65 | |
| SH086 | GEN26 | MCU | 4.00 | 03:20.71–03:24.71 | 15.13–19.38 | 4.25 | |
| SH087 | GEN26 | FS | 4.50 | 03:24.71–03:29.21 | 19.38–24.16 | 4.78 | |
| SH088 | GEN27 | MS | 2.50 | 03:29.21–03:31.71 | 24.16–26.81 | 2.65 | |
| SH089 | GEN27 | WS | 3.00 | 03:31.71–03:34.71 | 26.81–30.00 | 3.19 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | Daus's bedroom plate (LOC05) | SH079, SH080, SH081, SH082, SH083, SH084, SH086, SH087, SH088, SH089 |
| @image2 | C1 | Daus (fat) (CH07) | SH079, SH080, SH081, SH082, SH083, SH084, SH086, SH087 |
| @image2 | C2 | Daus (thin, hibiscus) (CH08h) | SH086, SH087 |
| @image3 | C3 | Luxoris (CH09) | SH086, SH087, SH088, SH089 |
| @image4 | P1 | the belt (P01) | SH079, SH080, SH081, SH082, SH083, SH084 |
| @image4 | P2 | the belt (P02) | SH079, SH080, SH081, SH082, SH083, SH084, SH086, SH087, SH088, SH089 |
handoff_v2/B09/post_cuts.json.Notes: Factor x1.062. SH085 (CG01) was a Blender/comp CG insert in V1, with the Seedance prompt only as a fallback; this batch generates it inline from that fallback text, so the owner may still cut in the Blender CG version over 12.48-15.13 s. V1 used the CH07f face close-up for fat Daus; the 4-image map has no face close-up, so face identity rests on panel C1. The V1 GEN26 hold to 9.0 s and GEN25 hold to 12.0 s are dropped (the edit cuts at 8.5 s and 11.75 s).
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts, all hard cuts. Do not transfer from @video1: block figures, flat colours, eye dots, mouth blocks, primitive shapes, the grey low-poly set, plain sky or ground, burn-ins or markers; they are placeholders for the real people, props and places below. REFERENCE MAP @image1 is L1, Daus's small bedroom at night: low-chroma sage walls, floral bedspread, the bed with pillow and bedside lamp at left (the box at left), a tall free-standing mirror in the back wall (the tall dark frame), a curved CRT on its cabinet at right (the dark box). @image2 is a labelled composite: panel C1 is fat Daus (the purple block with the belly block): blue hibiscus shirt, dark jeans, squarish silver glasses; here fresh from the shower, short wet hair (the black cap), a towel round his neck (the cream strips); panel C2 is thin Daus, the same man after the change: same blue hibiscus shirt hanging loose, thin silver glasses, moustache and goatee, hair to the shoulders. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image3 is C3, Kamen Rider Luxoris (the purple figure with two gold sticks): pearl-white armour with gold trim, violet gems, two gold horn crests, a long white coat with purple lining. @image4 is a labelled composite: panel P1 is the belt dormant, as handed over (the pale grey strap with a dark violet square); panel P2 is the belt lit, the Luxoris driver, used for the lens flare and on Luxoris's waist. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. A figure inside the mirror glass is only a reflection, never a second person; the camera never appears in the mirror. SHOT TIMING 0.00–3.19 s SH079 (WS): 24 mm, locked off from the front-right corner. C1 walks R>L from the door along the back of the room rubbing his wet hair with the towel, his reflection crossing the mirror; 1.70 turns; 1.91 drops backward onto the bed edge so the mattress bounces; 2.44 glances back over his left shoulder at P1 lying on his pillow. 3.19–5.31 s SH080 (MS): 35 mm, eye level, locked off. Seated, 3/4 to frame right, eyes down at his waist, he takes P1 in both hands, wraps the strap round his belly at 3.50 and yanks the ends together at 4.46. 5.31–6.90 s SH081 (INSERT): 100 mm on the strap: his right hand holds the free end at frame left, his left hand the buckle end at frame right; the ends tremble from 5.84 and stop a hand's width (10 cm) apart. 6.90–8.76 s SH082 (MCU): 50 mm, low angle, locked off. He strains red-faced, cheeks puffed, glasses slipping, shoulders shaking; 7.22–8.39 through gritted teeth in Japanese '入んねえ…!' to the belt and his belly, voice @audio1. 8.76–10.88 s SH083 (MS): 35 mm, the SH080 set-up. He lifts the buckle off his belly and at 9.29 slams it into his gut with a jolt; 9.72 the strap whips round his back by itself and locks; 10.03 thin violet smoke curls from the lens; his eyes stay on the buckle, wide. 10.88–12.48 s SH084 (ECU): 100 mm on the violet lens, gunmetal spikes radiating. 11.42 the lens flares white as in P2; from 11.73 streaks of the room's light bend inward into the lens; near white-out at the cut. One smooth flare, no strobing. 12.48–15.13 s SH085 (INSERT): stylised CG inside the body, one locked-off square-on shot at about 40 mm: rounded pink-grey fat cells packed in a curved wall (the pink-grey cubes), glowing violet channels (the violet bars) running diagonally from frame-left low to frame-right high, dark inside behind. Cells full and soft; deflation waves travel L>R along the channels at 13.01, 13.75 and 14.60, each crossing in about 0.5 s; the cells end thinned between brightly glowing channels. Clean, soft-lit, violet glow; no actors, no faces, no blood, no gore. 15.13–19.38 s SH086 (MCU): 50 mm, eye level, locked off, a cut on action from the fat body to the thin body (C1 to C2). He sits on the bed edge, 3/4 to frame right, staring down at his hands; 15.98 the shirt drops loose off his shoulders; 16.62 his cheeks hollow; 17.26 his short wet crop falls to his shoulders; from 18.11 his eyes leave his hands and go off frame right into space. Towel still round his neck. 19.38–24.16 s SH087 (FS): wide lens, low angle tilted up, locked off. A column of white light 0.9 m wide (the tall white box) fills the little room, a hidden silhouette rising inside it to 20.44; 22.14 the column fades from the top down; 22.99 C3 Kamen Rider Luxoris stands revealed in front of the mirror, 3/4 toward the lens and frame right, P2 lit at his waist, his white coat-tail settling; his reflection stands in the mirror behind him at frame right. He looks just frame right of the lens. Bright but steady, no flashing. 24.16–26.81 s SH088 (MS): 50 mm, eye level, locked off into the mirror from its right. Only the reflection of C3, waist-up, centred in the glass, facing the lens, looking just frame left of it toward the real body; 25.38 it raises its right hand slowly and touches its own visor. 26.81–30.00 s SH089 (WS): 35 mm, locked off, further back: the full-length reflection in the tall glass. 27.19 it drops into a crouched ready pose; 28.14 it tries GG's Rider Kick pose, the kick leg up toward the lens; 28.46 it wobbles side to side (about 7° one way, then 6° the other), nearly right; 28.99 recovers; from 29.26 to 30.00 s it breaks into a real laugh, the head tipping back. 180-degree line (scene 05): bed left, mirror centre, CRT right; Daus faces frame right. Light: the CRT hissing static as a cold 7000K key from frame right, warm 2800K bedside lamp fill from frame left, about 5:1. Look: photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B10 · 30.00 s
V1 units GEN28 GEN29 GEN30 GEN31 · scenes 06 07 · 11 shots · original 28.00 s → generated 30.00 s (×1.071)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH090 | GEN28 | MS | 3.00 | 03:34.71–03:37.71 | 0.00–3.21 | 3.21 | |
| SH091 | GEN28 | INSERT | 2.00 | 03:37.71–03:39.71 | 3.21–5.36 | 2.14 | |
| SH092 | GEN29 | INSERT | 2.25 | 03:39.71–03:41.96 | 5.36–7.77 | 2.41 | |
| SH093 | GEN29 | MS | 2.50 | 03:41.96–03:44.46 | 7.77–10.45 | 2.68 | |
| SH094 | GEN29 | MS | 4.00 | 03:44.46–03:48.46 | 10.45–14.73 | 4.29 | |
| SH095 | GEN29 | ECU | 1.50 | 03:48.46–03:49.96 | 14.73–16.34 | 1.61 | |
| SH096 | GEN30 | MS | 2.50 | 03:49.96–03:52.46 | 16.34–19.02 | 2.68 | |
| SH097 | GEN30 | INSERT | 1.50 | 03:52.46–03:53.96 | 19.02–20.62 | 1.61 | |
| SH098 | GEN30 | MCU | 3.50 | 03:53.96–03:57.46 | 20.62–24.38 | 3.75 | |
| SH099 | GEN31 | MS | 2.50 | 03:57.46–03:59.96 | 24.38–27.05 | 2.68 | |
| SH100 | GEN31 | CU | 2.75 | 03:59.96–04:02.71 | 27.05–30.00 | 2.95 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | old lane at night (LOC03b) | SH090, SH091 |
| @image1 | L2 | Daus's bedroom plate (LOC05) | SH092, SH093, SH094, SH095, SH096, SH097, SH098, SH099, SH100 |
| @image2 | C1 | The old man (CH12) | SH090, SH091 |
| @image2 | C2 | Old man's ring hand (CH12r) | SH090, SH091 |
| @image2 | C3 | Luxoris (CH09) | SH092, SH093, SH094, SH095 |
| @image3 | C4 | Kamen Rider Umbrazor (CH10) | SH092, SH093, SH094, SH095, SH096, SH097, SH098 |
| @image3 | C5 | Umbrazor helmet (CH10h) | SH092, SH093, SH094, SH095 |
| @image3 | C6 | Daus (thin, hibiscus) (CH08h) | SH099, SH100 |
| @image4 | P1 | silver signet ring (P08) | SH090, SH091 |
| @image4 | P2 | umbrella-cane (P07) | SH090, SH091 |
| @image4 | P3 | the belt (P02) | SH092, SH093, SH094, SH095 |
| @image4 | P4 | the belt (P03) | SH092, SH093, SH094, SH095, SH099, SH100 |
| @image4 | P5 | katana in its black lacquered scab (P05) | SH096, SH097, SH098 |
handoff_v2/B10/post_cuts.json.Notes: Factor x1.071. The batch changes location at 5.36 s (L1 night lane to L2 bedroom); both plates are panels of one composite, so watch for the lane leaking into the bedroom. The CH08hf thin-Daus face close-up V1 used in GEN31 is not in the map; face identity rests on panel C6. GEN29 V1 hold to 11.0 s, GEN30 hold to 8.0 s and GEN31 hold to 6.0 s are dropped (the edit cuts earlier). Shotspec SH090 text says the LEFT hand rises toward frame-right; V1 and owner rule A1 (RIGHT hand, toward frame-left) were kept. The D14 take (2.90 s) sits in a 3.11 s window, fine.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts, all hard cuts. Do not transfer from @video1: block figures, flat colours, eye dots, mouth blocks, primitive shapes, the grey low-poly set, plain sky or ground, burn-ins or markers; they are placeholders for the real people, props and places below. REFERENCE MAP @image1 is a labelled composite: panel L1 is the old lane at night (moonlit white plaster walls, stone paving, the one post with its paper lantern now LIT); panel L2 is Daus's bedroom at night (sage walls, floral bedspread, tall mirror in the back wall, curved CRT at right). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image2 is a labelled composite: panel C1 is the old man (brown block, black hat: black fedora, long black double-breasted trench, brown leather gloves, face in the brim's shadow); panel C2 is his gloved ringed right hand, for SH091; panel C3 is Kamen Rider Luxoris (purple figure with two gold sticks: pearl-white armour, gold crests, white coat). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image3 is a labelled composite: panel C4 is Kamen Rider Umbrazor (black-gunmetal crystal-shard armour, violet veins, spike crown); panel C5 is his helmet close-up, for the eyes; panel C6 is thin Daus (loose blue hibiscus shirt, hair to the shoulders, thin silver glasses, moustache and goatee). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image4 is a labelled composite: panel P1 is the silver signet ring (small silver block), on the old man's RIGHT glove; P2 his furled black umbrella-cane (black stick), in his LEFT hand; P3 the white Luxoris driver (pale strap, violet square); P4 the black spiked belt (the black bars are its vanes); P5 the katana in its black lacquered scabbard (black bar at the hip). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. SHOT TIMING 0.00–3.21 s SH090 (MS): 50 mm, eye level, static, L1 at night. C1 waist-up centre-right, the LIT lantern warm at top-right, body 3/4 to frame-left, looking frame-left and down into the dark lane toward the town, not at the lens. 0.05–3.16 he says in Japanese 「今、始めようか。」 (exactly @audio1: patient, almost bored); 0.64 his gloved RIGHT hand begins to rise toward frame-left; by 3.00 it is poised at shoulder height, fingers set to snap. P2 in his LEFT hand. 3.21–5.36 s SH091 (INSERT): 100 mm, static, C2: the raised gloved right hand, middle finger and thumb pressed, P1 facing the lens; the lantern a warm bokeh ball at frame-right. 4.29 one crisp snap, the ring catches a lantern glint (the small pale cubes); then the hand holds dead still. Hard cut to L2, the bedroom. 5.36–7.77 s SH092 (INSERT): 100 mm on the buckle at Luxoris's waist, locked off, no body movement. P3 white driver; 5.68 the gears inside turn; 6.21 the black spiked vanes of P4 fan out of both sides, fully open by 6.86. 7.77–10.45 s SH093 (MS): 35 mm, low angle, handheld with 2-3° of irregular jitter. C3: dark violet smoke pours from the vanes, reverses at 8.20 and streams IN through the armour seams; 8.62 he clutches the buckle with both hands to tear it off; 9.27 his back arches, visor going from the mirror (frame right) to the ceiling. 10.45–14.73 s SH094 (MS): 35 mm, low angle, a smooth slow tilt up from the belt to the helmet over the whole shot, no dolly. Rigid, arms slightly out, hands open; black crystal-shard armour climbs from the belt over his chest and arms (11.73), up his neck (13.23), and swallows the white helmet from the jaw up (13.66–14.52); at the cut he is C4, helmet fully black, eyes dark, still aimed at the mirror. 14.73–16.34 s SH095 (ECU): 100 mm on the helmet's eyes (C5), locked off: dark; 15.37 the eyes ignite violet and hold glowing. 16.34–19.02 s SH096 (MS): 50 mm, eye level, locked off into the mirror from its right. Only the reflection of C4, hips-up, centred, facing the lens; P5 at the hip (real man: LEFT hip, so the reflection shows it on its right); completely still, arms at his sides; the stillness reads by 16.98; his gaze goes just frame left of the lens toward the real body. 19.02–20.62 s SH097 (INSERT): 100 mm, direct (not in the mirror), locked off: the real man's raised left hand, open, the mirror soft behind; 19.82 it closes slowly into a fist and holds. 20.62–24.38 s SH098 (MCU): 50 mm, eye level, locked off into the mirror, closer: the reflection chest-up; 22.45 the helmet tilts down a single degree and holds. 24.38–27.05 s SH099 (MS): 35 mm, eye level, locked off. The Umbrazor armour cracks along the violet veins; 24.80 it breaks into violet embers drifting up; 25.98 C6 thin Daus is revealed (no towel), standing 3/4 to the lens facing frame right, P4 at his waist, his left fist closed at his thigh; embers falling; eyes on a far point past the lens. 27.05–30.00 s SH100 (CU): 85 mm, eye level, locked off. C6 left of centre, look room right, CRT flicker on the right of his face; still and flat; 27.70–29.41 he says '…迷わない。' in Japanese, flat and quiet, a vow tested on himself (exactly @audio2); 29.52 his jaw sets; eyes fixed far off, never drifting to the mirror, to 30.00 s. L1 light: the 2700K lantern as the only warm source, cool 8000K+ moon fill, 8:1 (LK02). L2 light: CRT static 7000K key from frame right, warm 2800K lamp fill from frame left, about 5:1 (6:1 in SH099-SH100). In L2 every camera is on his right side; he faces frame right toward the mirror; the camera never appears in the mirror. Look: photoreal live-action tokusatsu, real actors and practical suits, anamorphic 21:9, fine film grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B11 · 30.00 s
V1 units GEN32 GEN33 · scenes 08 · 8 shots · original 22.50 s → generated 30.00 s (×1.333)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH101 | GEN32 | WS | 2.50 | 04:02.71–04:05.21 | 0.00–3.33 | 3.33 | |
| SH102 | GEN32 | MWS | 3.50 | 04:05.21–04:08.71 | 3.33–8.00 | 4.67 | |
| SH103 | GEN32 | MS | 3.50 | 04:08.71–04:12.21 | 8.00–12.67 | 4.67 | |
| SH104 | GEN33 | INSERT | 1.50 | 04:12.21–04:13.71 | 12.67–14.67 | 2.00 | |
| SH105 | GEN33 | 2S | 3.50 | 04:13.71–04:17.21 | 14.67–19.33 | 4.67 | |
| SH106 | GEN33 | CU | 4.75 | 04:17.21–04:21.96 | 19.33–25.67 | 6.33 | |
| SH107 | GEN33 | INSERT | 1.50 | 04:21.96–04:23.46 | 25.67–27.67 | 2.00 | |
| SH108 | GEN33 | 2S | 1.75 | 04:23.46–04:25.21 | 27.67–30.00 | 2.33 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | LOC06 ginkgo avenue location plate (LOC06) | SH101, SH102, SH103, SH104, SH105, SH106, SH107, SH108 |
| @image2 | C1 | Fazil (CH13) | SH101, SH102, SH103, SH104, SH105, SH106, SH107, SH108 |
| @image2 | C2 | Mastura (CH14) | SH101, SH102, SH103, SH104, SH105, SH106, SH107, SH108 |
| @image3 | C3 | Daus (thin, bomber) (CH08) | SH101, SH102, SH103, SH104, SH105, SH106, SH107, SH108 |
| @image4 | P1 | P06 long sword bag (P06) | SH101, SH102, SH103, SH104, SH105, SH106, SH107, SH108 |
| @image4 | P2 | P03 buckle (P03) | SH104, SH105, SH106, SH107, SH108 |
handoff_v2/B11/post_cuts.json.Notes: Factor x1.333, the strongest stretch in this set: the D20 exact take is 2.03 s against a 2.93 s window, so expect a pause after the line; the walking pace in SH102 and SH108 will look slow. V1 uploaded fazil_ref twice (GEN32 @audio1, GEN33 @audio3); here it is uploaded once as @audio1 for both Fazil lines, so audio numbers differ from V1. The CH08f thin-Daus face close-up V1 used is not in the map; identity rests on @image3.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts, all hard cuts. Do not transfer from @video1: block figures, flat colours, eye dots, mouth blocks, primitive shapes, the grey low-poly set, plain sky or ground, burn-ins or markers; they are placeholders for the real people, props and places below. REFERENCE MAP @image1 is L1, the ginkgo avenue in the morning: a 4 m paved path under yellow ginkgo canopies on a yellow leaf carpet, a white coffee-kiosk trailer with a charcoal awning on the near side (the white box with a dark slab), benches. @image2 is a labelled composite: panel C1 is Fazil (the sky-blue block): beige palm-print camp shirt, olive cargos, black boots; panel C2 is Mastura (the slate-grey block, a head shorter): black jersey hijab, black belted trench, black leather gloves (the near-black hand block). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image3 is C3, thin Daus (the purple block): navy bomber, white tee, black slim jeans, clear-lens silver aviators; his bare left hand is the pale lilac hand block. @image4 is a labelled composite: panel P1 is his long sword bag (the dark khaki box), strap over his right shoulder, bag diagonal to his left hip; panel P2 is the buckle, hidden under the jacket and never seen: only a soft violet glow through the hem (the pale lilac flash). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. The small pale kraft boxes are takeaway coffee cups: Fazil's in his right hand, Mastura's in her left. SHOT TIMING (slower, deliberate) 0.00–3.33 s SH101 (WS): 50 mm, static. The kiosk, C2 at the counter talking, C1 beside her, the pair at frame left looking at each other; 1.07 Fazil lifts his cup; 1.87 he sips; 2.93 he lowers it a little, still swallowing. 3.33–8.00 s SH102 (MWS): 50 mm, pan left. C3 enters frame right, rim-lit by the low sun, walking R>L at an even pace along the far half of the path, P1 on his back; the camera pans left with him. Fazil and Mastura turn their heads to frame right as he approaches, then follow him left; Daus looks only ahead. 6.53 Fazil freezes mid-sip and lowers the cup a few centimetres; 6.80 the pan lands; Daus passes behind Mastura by the cut. 8.00–12.67 s SH103 (MS): 50 mm, static, on Fazil. He lowers the cup; 8.53 one step toward frame left, raises his free left hand half-way and grins as he calls (8.80–11.20, Japanese, voice @audio1): 'ダウス?お前、どうやって痩せたんだよ!'; 10.13 Daus halts mid-stride without turning, back to camera, at the left edge of frame. Warm teasing, no malice. 12.67–14.67 s SH104 (INSERT): 100 mm on Daus's left sleeve: his arm starts to swing forward; 13.33 Mastura's black-gloved right hand enters frame right; 13.60 thumb and two fingers pinch the sleeve and the arm stops against the pull. 14.67–19.33 s SH105 (2S): 50 mm, static, side-on. She holds the sleeve, steps half a pace closer and looks up and frame left at his face; 15.07–17.20 softly in Japanese 'ダウス、大丈夫?' (voice @audio2); his eyes stay down on the path; 17.87 he jerks the sleeve free, forward and down, without looking at her; 18.40 her hand is left in the air at chest height. 19.33–25.67 s SH106 (CU): 85 mm, static, Daus alone, flat, eyes on the leaf-covered ground (frame right low); 19.87–22.80 in Japanese 'うるさい。もう二度と俺に構うな。' (exactly @audio3); 23.20 he turns his head fully away to frame left; 23.87–24.53 his face cracks for a moment (brows lift, lips press, eyes glisten); 24.93 the jaw sets again. The aviators catch a sun glint. 25.67–27.67 s SH107 (INSERT): 100 mm at his left hip: the clenched left fist; 26.07 the fingers tremble open; 26.47 one soft violet pulse glows through the jacket hem for 0.4 s (small, under a quarter of the frame); 27.00 the fist snaps shut. 27.67–30.00 s SH108 (2S): 50 mm, static, deep, from behind the pair: Daus small, walking away up the avenue between them; Mastura frozen, hand still raised, eyes on him; 28.20 Fazil turns his head to her; 28.33–29.53 in Japanese 'あいつ、誰だ?' (voice @audio1); 29.80 her hand begins to drop, to 30.00 s. Daus never looks at the pair. Mastura is soft and direct, Fazil bewildered; no tears. The camera stays on the kiosk side of the path (line G); Daus travels R>L. Light: low 4800K morning sun from frame right through haze, cool shadow fill about 3:1, long shadows to frame left, a few ginkgo leaves drifting through the sun shafts, natural skin texture. Look: photoreal live-action tokusatsu drama, 21:9 anamorphic (2.39:1), fine grain. No extra people. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B12 · 30.00 s
V1 units GEN34 GEN35 GEN36 GEN37 GEN38 · scenes 09 10 10 12 · 14 shots · original 24.25 s → generated 30.00 s (×1.237)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH109 | GEN34 | WS | 2.25 | 04:25.21–04:27.46 | 0.00–2.78 | 2.78 | |
| SH111 | GEN34 | MCU | 2.00 | 04:27.46–04:29.46 | 2.78–5.26 | 2.47 | |
| SH112 | GEN34 | MWS | 4.00 | 04:29.46–04:33.46 | 5.26–10.21 | 4.95 | |
| SH113 | GEN34 | CU | 1.00 | 04:33.46–04:34.46 | 10.21–11.44 | 1.24 | |
| SH114 | GEN34 | INSERT | 1.25 | 04:34.46–04:35.71 | 11.44–12.99 | 1.55 | |
| SH110 | GEN35 | INSERT | 2.00 | 04:27.46–04:29.46 | 12.99–15.46 | 2.47 | |
| SH115 | GEN36 | WS | 2.50 | 04:37.71–04:40.21 | 15.46–18.56 | 3.09 | |
| SH116 | GEN36 | MS | 1.50 | 04:40.21–04:41.71 | 18.56–20.41 | 1.86 | |
| SH117 | GEN37 | FS | 1.50 | 04:41.71–04:43.21 | 20.41–22.27 | 1.86 | |
| SH118 | GEN37 | INSERT | 1.25 | 04:43.21–04:44.46 | 22.27–23.81 | 1.55 | |
| SH119 | GEN37 | CU | 1.50 | 04:44.46–04:45.96 | 23.81–25.67 | 1.86 | |
| SH120 | GEN38 | MS | 1.75 | 04:45.96–04:47.71 | 25.67–27.84 | 2.17 | |
| SH126 | GEN38 | INSERT | 1.00 | 04:47.71–04:48.71 | 27.84–29.07 | 1.24 | |
| SH129 | GEN38 | INSERT | 0.75 | 04:48.71–04:49.46 | 29.07–30.00 | 0.93 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | LOC07 city junction at a red light (LOC07) | SH109, SH111, SH112, SH113, SH114 |
| @image1 | L2 | location plate LOC08 (LOC08) | SH115, SH116, SH117, SH118, SH119, SH120, SH126, SH129 |
| @image2 | C1 | Qays (CH01) | SH109, SH111, SH112, SH113, SH114 |
| @image2 | C2 | Daus (thin, bomber) (CH08) | SH109, SH111, SH112, SH113, SH114 |
| @image2 | C3 | Winged Brute (CH17wb) | SH115, SH116, SH120, SH126, SH129 |
| @image3 | C4 | Centaur Knight (CH17ck) | SH115, SH116 |
| @image3 | C5 | Skull Crawler (CH17sc) | SH115, SH116 |
| @image3 | C6 | Yui (CH15) | SH117, SH118, SH119 |
| @image4 | P1 | P14 Qays's civilian gunmetal sport (P14) | SH109, SH111, SH112, SH113, SH114, SH110 |
| @image4 | P2 | P13 handlebar phone mount (P13) | SH109, SH111, SH112, SH113, SH114, SH110 |
| @image4 | P3 | P06 sword bag (P06) | SH109, SH111, SH112, SH113, SH114 |
| @image4 | P4 | P03 buckle (P03) | SH109, SH111, SH112, SH113, SH114 |
| @image4 | P5 | Yui's paper lantern (P09) | SH117, SH118, SH119 |
handoff_v2/B12/post_cuts.json.Notes: Factor x1.237. SH110 (GEN35) sits after SH114 in this batch and still shows the RED signal: it is an insert cut back earlier in the edit, not a continuity error. SH120, SH126 and SH129 are one swing played contiguously here but intercut with the rescue (SH121-SH125) in the edit; V1 tail handles (GEN37 to 5.0 s, GEN38 to 5.0 s) are dropped, so SH129 ends 0.74 s after impact. Not mapped: Yui's face close-up CH15f (V1 used it; face rests on panel C6), the LOC08c plate for SH126/SH129 (they use L2), and SH110 has no location panel listed (it shows only soft L1 bokeh). Child safety: Yui is never hurt, no weapon reaches her; check SH119 and SH129 closely.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts, all hard cuts. Do not transfer from @video1: block figures, flat colours, eye dots, mouth blocks, primitive shapes, the grey low-poly set, plain sky or ground, burn-ins or markers; they are placeholders for the real people, props and places below. REFERENCE MAP @image1 is a labelled composite: panel L1 is the city junction at a red light, night (wet asphalt, sodium streetlamp on the near-left kerb, festival glow down the cross street, right); panel L2 is the autumn festival street at night (zigzag red-and-white lantern strings, striped stalls both sides, shrine steps at the east end with exactly ONE granite stone lantern, no torii). Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image2 is a labelled composite: panel C1 is Qays (orange block): black suit, half-rim glasses, scraped right knuckles, watch on the left wrist; panel C2 is thin Daus (purple block): navy bomber, white tee; panel C3 is the Winged Brute (red figure): ram horns, bat wings, rusty hammer-scythe in its right hand. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image3 is a labelled composite: panel C4 is the Centaur Knight (pink figure, serrated sword); panel C5 is the Skull Crawler (green figure, low and hunched); panel C6 is Yui (teal figure), a girl of 6 in a white happi coat with red blossoms. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. @image4 is a labelled composite: panel P1 is Qays's gunmetal sport-tourer (dark grey bike, not silver); P2 the phone in its black handlebar mount (small dark box), screen a blank glow; P3 Daus's sword bag (khaki box); P4 his hidden buckle, seen only as a soft violet glow (lilac flash); P5 Yui's lit paper lantern. Use each panel only for that subject; never copy the panel layout, labels or grey background into the video. Small grey figures are fleeing festival-goers, motion-blurred; pale boxes are stalls; red/green squares are the signal and its spill. SHOT TIMING 0.00–2.78 s SH109 (WS): 35 mm, static, from behind Qays's right shoulder, L1. C1 rolls P1 the last metre to the stop line; 0.62 brakes; 0.74 left foot down; 1.48 settles, distant drums; 2.23 glances down at P2. 2.78–5.26 s SH111 (MCU): 50 mm, static, near-profile, facing frame right. Left thumb types on P2; 3.03–3.90 under his breath in Japanese '昨日は…' (voice @audio1); 4.02 stops, jaw tight; 4.39 thumb holds delete; 5.01 lets go. 5.26–10.21 s SH112 (MWS): 35 mm, static, over his right shoulder. 5.63 C2 with P3 on his back enters frame left on the zebra crossing ahead of the wheel, walking L>R; 6.99 one soft violet pulse (P4); 7.24 he frowns down at his waist; 8.47 turns his head screen right toward the drums, walking on; 9.96 exits frame right. Daus never looks at Qays; Qays watches idly. 10.21–11.44 s SH113 (CU): 85 mm, static, Qays's eyes lowered; 10.58 the drums stop dead; 10.64 his eyes and chin lift sharply up and right, breath held. 11.44–12.99 s SH114 (INSERT): 100 mm on the right grip, red light on the scraped knuckles; 11.94 it turns green; 12.19 he twists the throttle hard; 12.56 the grip lurches out frame right. 12.99–15.46 s SH110 (INSERT): 100 mm, static, from the rider's right looking down-left onto P2; no hands. Phone dark, red spill on the cradle; 13.73 the screen lights a blank even white glow (no text or icons) and holds still. Red bokeh upper right, tank edge soft lower left. 15.46–18.56 s SH115 (WS): hard cut to L2; 24 mm, static, looking east to the shrine steps. 6-8 festival-goers sprint toward the lens past both edges, one looking back; behind them C3 (left), C4 (centre), C5 (low, right) advance at a heavy walk; 16.95 C5 barrels through a south stall and its canopy folds and topples; 17.69 C4 swings its sword overhead. 18.56–20.41 s SH116 (MS): 24 mm, low, static, at a north stall: C4 brings its sword down through the canopy at 19.18; C5 tears the counter apart at 19.55; splinters and bulbs burst at the lens; a lantern string falls at 20.04. 20.41–22.27 s SH117 (FS): 35 mm, eye level, static. C6 runs R>L holding P5 lit; 21.28 her foot catches a fallen lantern-string cable (the dark line) and she pitches forward; 21.53 P5 flies from her hand; 21.65 she lands on hands and knees, unhurt. 22.27–23.81 s SH118 (INSERT): 50 mm, lens on the asphalt: P5 bounces in at frame right, rolls R>L to the left foreground and stops on its side, still glowing, at 23.38; a runner's feet cross the background. 23.81–25.67 s SH119 (CU): 85 mm, high, static. C6 on her knees looks up to frame left, frozen, eyes wide, lips trembling, no blink; 24.31 a large shadow slides over her from frame left and stays; nothing visible casts it. No weapon, monster or fire in SH117-SH119. 25.67–27.84 s SH120 (MS): 24 mm, low, static. C3 centre-left, facing frame right-down, raises the hammer-scythe from the hip; 27.28 apex overhead, wings flaring. 27.84–29.07 s SH126 (INSERT): 50 mm, low: the scythe head against the lantern strings; 28.21 it tips over and starts down toward frame right. 29.07–30.00 s SH129 (INSERT): 50 mm, low on EMPTY asphalt: the blade enters top-left and at 29.26 smashes the empty asphalt, star cracks, chips and dust jump, the blade sticks; a thin green streak (a bike's wing-light afterglow) fades L>R at frame right. Nobody at the impact point: no child, no lantern. L1: 2100K sodium key frame left, red signal until 11.94, festival glow screen right, 6:1; camera on the bike's right. L2: 2700-3000K lantern key frame left, cool fill 4:1, emerald only as an accent. Look: anamorphic, fine grain. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B13 · 30.00 s
V1 units GEN39 GEN40 GEN41 GEN42 · scenes 11 12 · 19 shots · original 30.50 s → generated 30.00 s (×0.984)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH121 | GEN39 | WS | 1.50 | 04:47.71–04:49.21 | 0.00–1.48 | 1.48 | |
| SH122 | GEN39 | MCU | 1.00 | 04:49.21–04:50.21 | 1.48–2.46 | 0.98 | |
| SH123 | GEN39 | INSERT | 1.00 | 04:50.21–04:51.21 | 2.46–3.44 | 0.98 | |
| SH124 | GEN39 | WS | 2.50 | 04:51.21–04:53.71 | 3.44–5.90 | 2.46 | |
| SH125 | GEN39 | MS | 3.00 | 04:53.71–04:56.71 | 5.90–8.85 | 2.95 | |
| SH127 | GEN40 | WS | 1.50 | 04:57.71–04:59.21 | 8.85–10.33 | 1.48 | |
| SH128 | GEN40 | MS | 1.50 | 04:59.21–05:00.71 | 10.33–11.80 | 1.48 | |
| SH130 | GEN41 | CU | 1.75 | 05:01.46–05:03.21 | 11.80–13.53 | 1.72 | |
| SH131 | GEN41 | WS | 1.75 | 05:03.21–05:04.96 | 13.53–15.25 | 1.72 | |
| SH132 | GEN41 | MS | 2.25 | 05:04.96–05:07.21 | 15.25–17.46 | 2.21 | |
| SH133 | GEN41 | OTS | 2.50 | 05:07.21–05:09.71 | 17.46–19.92 | 2.46 | |
| SH134 | GEN41 | CU | 1.25 | 05:09.71–05:10.96 | 19.92–21.15 | 1.23 | |
| SH135 | GEN42 | WS | 1.25 | 05:10.96–05:12.21 | 21.15–22.38 | 1.23 | |
| SH136 | GEN42 | 2S | 1.75 | 05:12.21–05:13.96 | 22.38–24.10 | 1.72 | |
| SH137 | GEN42 | MS | 1.25 | 05:13.96–05:15.21 | 24.10–25.33 | 1.23 | |
| SH138 | GEN42 | MS | 1.25 | 05:15.21–05:16.46 | 25.33–26.56 | 1.23 | |
| SH139 | GEN42 | MWS | 1.25 | 05:16.46–05:17.71 | 26.56–27.79 | 1.23 | |
| SH140 | GEN42 | MS | 1.25 | 05:17.71–05:18.96 | 27.79–29.02 | 1.23 | |
| SH141 | GEN42 | MS | 1.00 | 05:18.96–05:19.96 | 29.02–30.00 | 0.98 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate LOC09 (LOC09) | SH121, SH122, SH123, SH124, SH125 |
| @image1 | L2 | location plate LOC08 (LOC08) | SH127, SH128, SH130, SH131, SH132, SH133, SH134 |
| @image1 | L3 | location plate LOC08c (LOC08c) | SH135, SH136, SH137, SH138, SH139, SH140, SH141 |
| @image2 | C1 | Qays (CH01) | SH121, SH122, SH123, SH124, SH125 |
| @image2 | C2 | Chaos half-form (CH02b) | SH121, SH122, SH123, SH124, SH125, SH127, SH128, SH130, SH131, SH132, SH133, SH134 |
| @image2 | C3 | Yui (CH15) | SH127, SH128, SH130, SH131, SH132, SH133, SH134 |
| @image3 | C4 | Kamen Rider Chaos (CH02) | SH130, SH131, SH132, SH133, SH134, SH135, SH136, SH137, SH138, SH139, SH140, SH141 |
| @image3 | C5 | Chaos helmet (CH02h) | SH130, SH131, SH132, SH133, SH134 |
| @image3 | C6 | Centaur Knight (CH17ck) | SH135, SH136, SH137, SH138, SH139, SH140, SH141 |
| @image4 | P1 | Qays's civilian bike (P14) | SH121, SH122, SH123, SH124, SH125, SH127, SH128 |
| @image4 | P2 | Chaos's transformed bike (P15) | SH121, SH122, SH123, SH124, SH125, SH130, SH131, SH132, SH133, SH134, SH135, SH136, SH137, SH138, SH139, SH140, SH141 |
| @image4 | P3 | Chaos swirl-core belt (P04) | SH121, SH122, SH123, SH124, SH125 |
handoff_v2/B13/post_cuts.json.Notes: V1 ran GEN39 with audio on (for the D23 shout only) and GEN40-GEN42 with audio off; in this one 30 s generation keep only the SH122 shout from the generated track and replace the rest in post. Not uploaded because of the 4-image cap: V01 wings of light and LK02 night-practical look; both are carried in the prompt text only, so the wings may drift from the V01 design. Open V1 question carried over: the wings vanish at SH131 and are absent in SH135-SH141 (GEN42 had no V01); they return in B14 SH147. SH126 and SH129 (GEN38, B12) are intercut in the edit. D25 lip-sync has no Yui whisper reference yet. Risk: 19 shots in 30 s, several about 1 s long (SH122, SH123, SH141); watch for merged or dropped cuts. f = 0.98, so action runs at almost original speed.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts (hard cuts at 1.48, 2.46, 3.44, 5.90, 8.85, 10.33, 11.80, 13.53, 15.25, 17.46, 19.92, 21.15, 22.38, 24.10, 25.33, 26.56, 27.79, 29.02 s). Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any markers; they are placeholders only.
REFERENCE MAP
@image1: panel L1 is the night approach-road bend; panel L2 is the festival street looking east to the shrine steps; panel L3 is the same street looking west from the steps.
@image2: panel C1 is Qays, civilian (face, glasses, black suit, tie); panel C2 is Qays half-transformed (green wireframe bands, silver left pauldron, right bracer, black helmet dome, face visible); panel C3 is Yui (6, white happi coat with red blossoms, high ponytail).
@image3: panel C4 is the complete Kamen Rider Chaos; panel C5 is his helmet (faceplate, green compound eyes); panel C6 is the Centaur Knight (moss-bronze armour, insect head, horse body, serrated sword).
@image4: panel P1 is Qays's gunmetal civilian bike; panel P2 is Chaos's silver bike with emerald thrusters; panel P3 is the swirl-core belt.
Each @image is a labelled composite: use each panel only for its own subject; never copy the panel layout, labels or grey background into the video.
SHOT TIMING (generated time; every change of shot is a hard cut)
0.00–1.48 s SH121 (wide): 24mm ground lock-off on the outside kerb of the bend (@image1 L1). Qays (@image2 C1) on the gunmetal bike (@image4 P1) leans deep round the bend toward the low lens, max lean 0.90 s, exits frame right. Eyes on the exit. Sodium key frame right.
1.48–2.46 s SH122 (MCU): 50mm tracking right, locked to his head. C1, glasses on, wind in his hair, hands on the bars; at 1.62 s he shouts 'Henshin!' (変身!), chin forward, lips synced to @audio1. Eyes ahead frame right.
2.46–3.44 s SH123 (insert): 100mm tracking his waist; at 2.90 s the belt (@image4 P3) closes round him in a ring of green light.
3.44–5.90 s SH124 (wide): 24mm ground lock-off, 3/4 side-on. At 3.93 s two vast mirrored wings of light (three feather tiers, emerald floor bloom) snap open flat on the asphalt in one bloom; he rides left to right through frame on them, eyes ahead.
5.90–8.85 s SH125 (medium): 35mm tracking right, motion blur. Green wireframe races over his suit; at 7.18 s the silver left pauldron and right bracer lock on, then the black helmet dome forms: now @image2 C2. Eyes stay ahead; bike stays P1.
8.85–10.33 s SH127 (wide): Hard cut to @image1 L2. 24mm ground lock-off from the south stalls: C2 on P1 tears left to right between the stall rows on the wings at 9.74 s; wrecked stall debris. Lantern key frame left.
10.33–11.80 s SH128 (medium): 35mm low, tracking just ahead of the bike. Yui (@image2 C3) kneels frozen beyond him, eyes up at the light; at 11.07 s he leans almost to the ground and scoops her up with his LEFT arm; she rides at his left side.
11.80–13.53 s SH130 (close-up): 85mm riding rig, his head in profile facing right, braking, bokeh. The visor solidifies from the jaw up (12.20 s to 12.79 s) into the helmet of @image3 C5; at 12.98 s the eyes ignite emerald once. No Yui in frame.
13.53–15.25 s SH131 (wide): 24mm low lock-off, 3/4 front. A burst of white-gold sparks; at 13.82 s Kamen Rider Chaos (@image3 C4) rides out of them toward the lens on @image4 P2, wings gone, Yui (C3) in his left arm, braking.
15.25–17.46 s SH132 (medium): 35mm lock-off, ONE granite stone lantern right third. The bike enters left, U-turns and stops facing frame left at 16.33 s; he swings off, sets her down behind the lantern and kneels to her level at 17.36 s.
17.46–19.92 s SH133 (over-shoulder): 50mm over Yui's right shoulder, C4 centre-right. At 18.05 s he rests his open right hand on her head, visor on her eyes ('Close your eyes. Count to ten.', masked: no lip movement). Gentle.
19.92–21.15 s SH134 (close-up): 85mm lock-off on Yui against the granite. At 20.11 s she squeezes her eyes shut, hands balled at her chin; 20.41 s to 20.90 s her lips whisper '...One.' (…いち。). Unhurt.
21.15–22.38 s SH135 (wide): Hard cut to @image1 L3. 35mm low lock-off: the Centaur Knight (@image3 C6) thunders down the street at the lens in a four-leg gallop at 21.74 s.
22.38–24.10 s SH136 (two-shot): 85mm head-on from a leading camera car. Centaur left, C4 on P2 right, waist-up; heads level at 23.26 s, a measuring look at each other.
24.10–25.33 s SH137 (medium): 24mm road-level in the gap between them, tilted up; at 24.69 s Chaos side-kicks its flank from the saddle, right to left, visor on its flank; sparks.
25.33–26.56 s SH138 (medium): 50mm tracking left; at 25.94 s the serrated sword swings across and he ducks under it, eyes on the blade.
26.56–27.79 s SH139 (medium-wide): 35mm tracking left; hands off the bars, at 27.10 s he stands up on the seat of the moving bike, visor up on its helmet.
27.79–29.02 s SH140 (medium): 24mm low lock-off; they pass right to left; at 28.33 s he leaps and drives a flying knee into its helmet; sparks, head snap.
29.02–30.00 s SH141 (medium): 35mm following behind; Chaos left, Centaur right; at 29.26 s he lands back in the saddle, riding on west.
Scene 11 travels left to right; the chase from SH135 runs right to left (west). Motion blur at speed. Light: scene 11 2100K sodium key frame right, festival glow ahead; east-facing street shots lantern key frame left, stall bulbs; L3 shots lantern strings overhead. Festival street: zigzag red-and-white paper lantern strings, striped food stalls both sides, exactly one granite stone lantern at the shrine steps, no torii, no readable sign text. Anamorphic, fine grain; night-practical grade, 2700-3000K lantern key, cool fill about 4:1, emerald only as a small accent.
Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B14 · 30.00 s
V1 units GEN43 GEN44 GEN45 GEN46 · scenes 12 · 15 shots · original 23.50 s → generated 30.00 s (×1.277)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH142 | GEN43 | WS | 1.75 | 05:19.96–05:21.71 | 0.00–2.23 | 2.23 | |
| SH143 | GEN43 | MS | 1.00 | 05:21.71–05:22.71 | 2.23–3.51 | 1.28 | |
| SH144 | GEN43 | MS | 1.50 | 05:22.71–05:24.21 | 3.51–5.43 | 1.92 | |
| SH145 | GEN43 | MS | 1.25 | 05:24.21–05:25.46 | 5.43–7.02 | 1.60 | |
| SH146 | GEN43 | INSERT | 1.50 | 05:25.46–05:26.96 | 7.02–8.94 | 1.92 | |
| SH147 | GEN43 | WS | 1.25 | 05:26.96–05:28.21 | 8.94–10.53 | 1.60 | |
| SH148 | GEN44 | POV | 1.50 | 05:28.21–05:29.71 | 10.53–12.45 | 1.92 | |
| SH149 | GEN44 | WS | 1.25 | 05:29.71–05:30.96 | 12.45–14.04 | 1.60 | |
| SH150 | GEN44 | MS | 2.50 | 05:30.96–05:33.46 | 14.04–17.23 | 3.19 | |
| SH151 | GEN44 | MS | 1.25 | 05:33.46–05:34.71 | 17.23–18.83 | 1.60 | |
| SH152 | GEN44 | EWS | 2.75 | 05:34.71–05:37.46 | 18.83–22.34 | 3.51 | |
| SH153 | GEN45 | ECU | 1.50 | 05:37.46–05:38.96 | 22.34–24.25 | 1.92 | |
| SH154 | GEN45 | CU | 1.25 | 05:38.96–05:40.21 | 24.25–25.85 | 1.60 | |
| SH155 | GEN46 | WS | 1.50 | 05:40.21–05:41.71 | 25.85–27.77 | 1.92 | |
| SH156 | GEN46 | WS | 1.75 | 05:41.71–05:43.46 | 27.77–30.00 | 2.23 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate LOC08 (LOC08) | SH142, SH143, SH144, SH145, SH146, SH147, SH153, SH154, SH155, SH156 |
| @image1 | L2 | location plate LOC08c (LOC08c) | SH142, SH143, SH144, SH145, SH146, SH147, SH148, SH149, SH150, SH151, SH152 |
| @image2 | C1 | Kamen Rider Chaos (CH02) | SH142, SH143, SH144, SH145, SH146, SH147, SH148, SH149, SH150, SH151, SH152, SH155, SH156 |
| @image2 | C2 | Centaur Knight (CH17ck) | SH142, SH143, SH144, SH145, SH146, SH147, SH148, SH149, SH150, SH151, SH152 |
| @image2 | C3 | Winged Brute (CH17wb) | SH142, SH143, SH144, SH145, SH146, SH147, SH148, SH149, SH150, SH151, SH152, SH155, SH156 |
| @image3 | C4 | Yui (CH15) | SH153, SH154 |
| @image3 | C5 | Skull Crawler (CH17sc) | SH155, SH156 |
| @image4 | P1 | Chaos's transformed bike (P15) | SH142, SH143, SH144, SH145, SH146, SH147, SH148, SH149, SH150, SH151, SH152, SH155, SH156 |
handoff_v2/B14/post_cuts.json.Notes: V1 ran GEN43-GEN46 with audio off; all dialogue and SFX are post. f = 1.277: every action is about 28% slower than the V1 timing, so fast hits (wheelie, ride-through) may read slightly floaty; the prompt asks for slow, deliberate weight. Not uploaded because of the 4-image cap: V01 wings, V05 green cut line, V06 fireball, V07 dragon-head blade and LK02 look; all are carried in the prompt text only, so the blade and fireball may drift from their V-sheets. V05 was planned as a post comp in V1; the in-camera line is a guide. Open V1 flags carried over: the wings return only at SH147 (absent through B13); the SH152 blast is a stylised shockwave 36 m from the Brute; SH150/SH151 north-kerb line cross. Child rule: Yui must not appear behind the lantern in SH142, SH148 or SH152; check the take for a stray figure.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts (hard cuts at 2.23, 3.51, 5.43, 7.02, 8.94, 10.53, 12.45, 14.04, 17.23, 18.83, 22.34, 24.26, 25.85, 27.77 s). Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any markers; they are placeholders only. The action plays about 1.3x slower than real time: keep every move slower and deliberate, weighty, never sped up.
REFERENCE MAP
@image1: panel L1 is the festival street at night looking east to the shrine steps and the one granite stone lantern; panel L2 is the reverse, from the steps looking west down the street.
@image2: panel C1 is Kamen Rider Chaos (silver V horn-blades, green eyes); panel C2 is the Centaur Knight (moss-bronze armour, insect head, horse body, serrated sword); panel C3 is the Winged Brute (ram horns, bat wings, rusty hammer-scythe).
@image3: panel C4 is Yui (6, white happi coat with red blossoms, high ponytail); panel C5 is the Skull Crawler (hunched, skull face, claws).
@image4 is a single sheet: panel P1, Chaos's silver bike with emerald thrusters.
Each @image is a labelled composite: use each panel only for its own subject; never copy the panel layout, labels or grey background into the video.
SHOT TIMING (generated time; every change of shot is a hard cut)
0.00–2.23 s SH142 (wide): 35mm lock-off looking east (@image1 L1), lantern right. The Winged Brute (@image2 C3) stalks toward the stone lantern, heavy steps; at 1.15 s he cocks his head toward it, listening. Nobody visible behind the lantern. Lantern key frame left.
2.23–3.51 s SH143 (medium): Street side view (@image1 L1, L2), 24mm low lock-off from the south stalls. The Centaur Knight (@image2 C2), centre, facing right, rears on its hind legs at 2.68 s, eyes frame right.
3.51–5.43 s SH144 (medium): 24mm ground lock-off. Chaos (@image2 C1) on @image4 P1 enters right; at 4.53 s he wheelies and slams the front wheel into its horse chest, right to left; sparks.
5.43–7.02 s SH145 (medium): 35mm low lock-off, Chaos centre, visor frame left. At 5.68 s one rising surge of green light runs through his armour ('Emerald!', masked, no lip movement), no strobe.
7.02–8.94 s SH146 (insert): 100mm on his right hand. At 7.60 s a translucent emerald crystal dragon's head forms at his hand, jaws open, pinwheel core in its forehead, and a long straight segmented energy blade stretches out of the jaws.
8.94–10.53 s SH147 (wide): 24mm low lock-off, Chaos centre on the bike, blade in his right hand; at 9.64 s the two green wings of light lift off the asphalt into the air. Chaos and Centaur hold a look.
10.53–12.45 s SH148 (POV): Street @image1 L2. 50mm over his left shoulder, helmet edge frame left, looking back east: far down the street the Brute closes on the stone lantern, one stride away by 12.38 s. Nobody visible behind the lantern.
12.45–14.04 s SH149 (overhead): 24mm straight down, top-down lock-off: his line swings out and back at 13.47 s, head-on with the Centaur charging in from the left; blade and raised wings read as emerald marks.
14.04–17.23 s SH150 (medium): 35mm tracking from the north kerb: Chaos rides left to right, blade held level, wings raised; the Centaur gallops through the foreground right to left; at 15.51 s the blade passes through it ('Gravebreaker Slash!', masked).
17.23–18.83 s SH151 (medium): 50mm lock-off from the north kerb: the Centaur halted, torso, facing frame left; at 17.39 s one perfectly straight emerald line draws across its bronze armour, white-hot core, a few sparks; it shudders, looking down at it.
18.83–22.34 s SH152 (extreme wide): 35mm lock-off from the shrine steps looking west: stone lantern near left, the Brute beside it, back to us; at 19.47 s far down the street the Centaur explodes in a two-storey orange-black fireball; the shockwave hurls the Brute away toward frame right; smoke column, stalls burn. Nobody behind the lantern.
22.34–24.26 s SH153 (ECU): Street @image1 L1. 100mm on Yui's (@image3 C4) closed eyes; at 22.72 s orange firelight washes over her lids from frame right, soft flicker under 3 Hz; lids flutter but stay shut.
24.26–25.85 s SH154 (close-up): 85mm lock-off on Yui. At 24.51 s a woman calls 'Yui!' off-screen right; at 24.77 s her eyes open; at 25.15 s she lifts her chin and turns toward frame right, hopeful. Fire never visible; no debris on her.
25.85–27.77 s SH155 (wide): 35mm lock-off from the south kerb toward a wrecked gap in the north stalls. The Brute, scorched, one wing torn, scythe dragging, limps and the Skull Crawler (@image3 C5) scrambles on all fours in from frame right; at 26.30 s the Brute glances back; at 27.00 s they dive through the gap into the dark back lane, gone by 27.64 s.
27.77–30.00 s SH156 (wide): Same set-up. Chaos on P1 enters left riding east, wings gone, no blade; at 28.15 s the first fine rain streaks in the lantern light; at 28.47 s he stops by the gap and at 28.66 s swings off and runs into the lane after them.
Wrecked stalls line the street; after SH152, smoke and burning-stall glow far down the street. Festival street: zigzag red-and-white paper lantern strings, striped food stalls both sides, exactly one granite stone lantern at the shrine steps, no torii, no readable sign text. Anamorphic, fine grain; night-practical grade, 2700-3000K lantern key, cool fill about 4:1, emerald only as a small accent.
Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B15 · 30.00 s
V1 units GEN47 GEN48 GEN49 GEN50 · scenes 13 13 14 15 14 · 16 shots · original 30.25 s → generated 30.00 s (×0.992)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH157 | GEN47 | WS | 2.50 | 05:43.46–05:45.96 | 0.00–2.48 | 2.48 | |
| SH158 | GEN47 | MS | 2.50 | 05:45.96–05:48.46 | 2.48–4.96 | 2.48 | |
| SH159 | GEN47 | INSERT | 1.50 | 05:48.46–05:49.96 | 4.96–6.45 | 1.49 | |
| SH160 | GEN47 | FS | 3.50 | 05:49.96–05:53.46 | 6.45–9.92 | 3.47 | |
| SH161 | GEN48 | WS | 1.50 | 05:53.46–05:54.96 | 9.92–11.40 | 1.49 | |
| SH162 | GEN48 | INSERT | 1.00 | 05:54.96–05:55.96 | 11.40–12.40 | 0.99 | |
| SH163 | GEN48 | WS | 3.00 | 05:55.96–05:58.96 | 12.40–15.37 | 2.98 | |
| SH164 | GEN48 | WS | 1.75 | 05:58.96–06:00.71 | 15.37–17.11 | 1.74 | |
| SH165 | GEN48 | MS | 1.75 | 06:00.71–06:02.46 | 17.11–18.84 | 1.74 | |
| SH167 | GEN48 | WS | 2.00 | 06:02.46–06:04.46 | 18.84–20.83 | 1.98 | |
| SH166 | GEN49 | INSERT | 1.00 | 06:02.46–06:03.46 | 20.83–21.82 | 0.99 | |
| SH181 | GEN49 | INSERT | 1.00 | 06:03.46–06:04.46 | 21.82–22.81 | 0.99 | |
| SH200 | GEN49 | INSERT | 1.25 | 06:04.46–06:05.71 | 22.81–24.05 | 1.24 | |
| SH168 | GEN50 | WS | 2.00 | 06:05.46–06:07.46 | 24.05–26.03 | 1.98 | |
| SH169 | GEN50 | MS | 2.50 | 06:07.46–06:09.96 | 26.03–28.51 | 2.48 | |
| SH170 | GEN50 | MWS | 1.50 | 06:09.96–06:11.46 | 28.51–30.00 | 1.49 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate (LOC10) | SH157, SH158, SH159, SH160, SH161, SH162, SH163, SH164, SH165, SH167, SH166, SH181, SH200, SH168, SH169, SH170 |
| @image2 | C1 | Winged Brute (CH17wb) | SH157, SH158, SH159, SH160, SH161, SH162, SH163, SH164, SH165, SH167 |
| @image2 | C2 | Skull Crawler (CH17sc) | SH157, SH158, SH159, SH160, SH161, SH162, SH163, SH164, SH165, SH167 |
| @image2 | C3 | Daus (thin, bomber) (CH08) | SH157, SH158, SH159, SH160, SH161, SH162, SH163, SH164, SH165, SH167 |
| @image3 | C4 | Kamen Rider Umbrazor (CH10) | SH161, SH162, SH163, SH164, SH165, SH167, SH166, SH181, SH200, SH168, SH169, SH170 |
| @image3 | C5 | Kamen Rider Chaos (CH02) | SH168, SH169, SH170 |
| @image3 | C6 | Chaos helmet (CH02h) | SH168, SH169, SH170 |
| @image4 | P1 | the katana in its black lacquered (P05) | SH157, SH158, SH159, SH160, SH161, SH162, SH163, SH164, SH165, SH167, SH166, SH181, SH200, SH168, SH169, SH170 |
| @image4 | P2 | Umbrazor's driver buckle (P03) | SH157, SH158, SH159, SH160 |
handoff_v2/B15/post_cuts.json.Notes: SH166, SH181 and SH200 are three takes of one hip insert (GEN49) that play back to back here at 20.83-24.05 s; in the edit SH166 goes between SH165 and SH167, SH181 into scene 14 (B16, between SH180 and SH182) and SH200 into scene 15. SH167 therefore follows SH165 directly in this generation. V1 ran GEN47-GEN50 with audio off; all dialogue and SFX are post. f = 0.99, action at almost original speed. Not uploaded because of the 4-image cap: CH08f thin Daus face sheet (C3's sheet carries the face), V02 portal plane, V06 explosion and LK03 rain-neon look; carried in text only, so check Daus's face and the portal against their sheets. V1 flag kept: SH200's shotspec says R>L into the saya; it is staged L>R to match SH166/SH181.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts (hard cuts at 2.48, 4.96, 6.45, 9.92, 11.41, 12.40, 15.37, 17.11, 18.84, 20.83, 21.82, 22.81, 24.05, 26.03, 28.51 s). Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any markers; they are placeholders only. One location throughout: the narrow back street at night in heavy rain (@image1 L1).
REFERENCE MAP
@image1 is a single plate, L1: the back street in heavy rain at night (wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, a hatchback and a sedan, one tall cold 4000K streetlight on the east kerb, a storm drain grate).
@image2: panel C1 is the Winged Brute (red, dark ram horns, bat wings, rusty hammer-scythe in the right hand); panel C2 is the Skull Crawler (lime-green, hunched, skull face, claws); panel C3 is thin Daus (navy bomber, thin silver glasses).
@image3: panel C4 is Kamen Rider Umbrazor (purple, dark spike crown); panel C5 is Kamen Rider Chaos; panel C6 is the Chaos helmet (visor, V horn-blades, emerald eyes).
@image4: panel P1 is the katana in its glossy black lacquered saya (black diamond-wrap hilt, round iron guard); panel P2 is the driver buckle.
Each @image is a labelled composite: use each panel only for its own subject; never copy the panel layout, labels or grey background into the video.
SHOT TIMING (generated time; every change of shot is a hard cut)
0.00–2.48 s SH157 (wide): 35mm lock-off from the streetlight side looking west. The Skull Crawler (@image2 C2) scuttles out of the cross lane frame left on all fours, then the Winged Brute (@image2 C1); at 1.59 s both skid to a stop in sheets of rainwater and raise their heads to frame right.
2.48–4.96 s SH158 (medium): 50mm low lock-off: thin Daus (@image2 C3) centre-left, streetlight pole high frame right, rain beading on his glasses; at 3.67 s a bead runs across his left lens and he does not react; eyes past the lens frame left, measuring; one blink allowed.
4.96–6.45 s SH159 (insert): 100mm on his left hip: the katana (@image4 P1) at his hip, hilt pointing left, his right hand hangs loose above it; at 5.55 s the fingers curl a few millimetres and settle.
6.45–9.92 s SH160 (full shot): 35mm slow straight push-in with a gentle ease-in. Daus centre-left, knees bent, weight low, completely still; only the rain, wet hair and bomber hem move; at 8.23 s the streetlight dips for three frames and returns.
9.92–11.41 s SH161 (wide): 24mm low lock-off: the Brute charges left to right toward the lens at 10.51 s, head down, eyes on Daus off frame right.
11.41–12.40 s SH162 (insert): 100mm: the buckle (@image4 P2) under his jacket hums and pulses violet at 11.65 s; he does not look down.
12.40–15.37 s SH163 (wide): 28mm near side-on lock-off: a tall paper-thin black-violet portal plane with a crisp violet edge grows from a line in 8 frames a few paces ahead of him; he sprints, leaps through at 14.10 s and comes out the far side as Kamen Rider Umbrazor (@image3 C4), right to left, the blade already leaving its saya.
15.37–17.11 s SH164 (wide): 24mm low lock-off: Umbrazor passes frame left, the Brute right; at 15.72 s nine thin violet flashes cross the Brute. Umbrazor's eyes stay ahead down the street ('Ninefold Eclipse', masked, no lip movement).
17.11–18.84 s SH165 (medium): 35mm lock-off behind him: Umbrazor lands far past the Brute, back to camera, at 17.21 s, and slides the blade home hidden by his body; never a visible re-sheathe, never a glance back.
18.84–20.83 s SH167 (wide): 35mm lock-off, SSE diagonal: Crawler left by the hatchback, Umbrazor centre, Brute far right. At 19.44 s nine lines open across the Brute and it explodes in an orange fireball with black smoke beside the sedan, no full-frame flash; in the glare the Crawler slithers under the hatchback and down the drain, unnoticed.
20.83–21.82 s SH166 (insert): Tight 100mm insert on Umbrazor's left hip, street soft behind: at 21.22 s the round guard meets the saya mouth with a firm small push, click, and holds. Left thumb on the saya mouth, rain beading on the lacquer.
21.82–22.81 s SH181 (insert): Same framing, a separate take: at 22.21 s the guard meets the saya mouth, click, and holds.
22.81–24.05 s SH200 (insert): Same framing, a separate take: at 23.41 s the guard meets the saya mouth, click; his hand rests on the hilt.
24.05–26.03 s SH168 (wide): 35mm lock-off from the south end: Kamen Rider Chaos (@image3 C5) runs in frame left, large and cropped, and stops dead at 25.04 s, taking in the stranger; Umbrazor right of centre looks back at him; the Brute's remains burn in the right third, orange flicker on the rain.
26.03–28.51 s SH169 (medium): 50mm lock-off, Chaos centre-left facing frame right, helmet per @image3 C6. At 26.43 s he points up the street; at 27.62 s his helmet turns to Umbrazor with an inviting tilt ('A Rider? Let's go after it together!', masked, no lip movement).
28.51–30.00 s SH170 (medium-wide): 35mm lock-off: Chaos enters left, eyes past Umbrazor up the street; Umbrazor steps in from right of centre and swings the whole sheathed katana up level; at 29.40 s the saya slaps across Chaos's chest with a spray of rain off his armour and bars him; Chaos snaps his eyes to Umbrazor.
Heavy steady rain throughout, standing water, neon on wet asphalt, cold 4000K streetlight key from frame right; after SH167 the Brute's fire burns up the street, orange flicker from behind Umbrazor. Neon signs hang on the west wall behind the parked cars; the drain grate sits at the hatchback's rear kerb. Anamorphic, fine grain, practical suits, motion blur on fast moves; rain-neon grade, cyan wash, emerald brighter than violet.
Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B16 · 30.00 s
V1 units GEN51 GEN52 GEN53 · scenes 14 · 16 shots · original 32.75 s → generated 30.00 s (×0.916)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH171 | GEN51 | OTS | 5.00 | 06:11.46–06:16.46 | 0.00–4.58 | 4.58 | |
| SH172 | GEN51 | OTS | 3.25 | 06:16.46–06:19.71 | 4.58–7.56 | 2.98 | |
| SH173 | GEN51 | MCU | 3.50 | 06:19.71–06:23.21 | 7.56–10.76 | 3.21 | |
| SH173a | GEN51 | MCU | 1.00 | 06:23.21–06:24.21 | 10.76–11.68 | 0.92 | |
| SH174 | GEN52 | MS | 1.25 | 06:24.21–06:25.46 | 11.68–12.82 | 1.15 | |
| SH175 | GEN52 | 2S | 2.50 | 06:25.46–06:27.96 | 12.82–15.12 | 2.29 | |
| SH176 | GEN52 | INSERT | 1.25 | 06:27.96–06:29.21 | 15.12–16.26 | 1.15 | |
| SH177 | GEN52 | OTS | 2.50 | 06:29.21–06:31.71 | 16.26–18.55 | 2.29 | |
| SH178 | GEN52 | INSERT | 1.00 | 06:31.71–06:32.71 | 18.55–19.47 | 0.92 | |
| SH179 | GEN53 | WS | 1.50 | 06:32.71–06:34.21 | 19.47–20.84 | 1.37 | |
| SH180 | GEN53 | MS | 1.25 | 06:34.21–06:35.46 | 20.84–21.98 | 1.15 | |
| SH182 | GEN53 | WS | 1.50 | 06:35.46–06:36.96 | 21.98–23.36 | 1.37 | |
| SH183 | GEN53 | WS | 1.50 | 06:36.96–06:38.46 | 23.36–24.73 | 1.37 | |
| SH184 | GEN53 | WS | 2.50 | 06:38.46–06:40.96 | 24.73–27.02 | 2.29 | |
| SH185 | GEN53 | MCU | 1.75 | 06:40.96–06:42.71 | 27.02–28.63 | 1.60 | |
| SH186 | GEN53 | WS | 1.50 | 06:42.71–06:44.21 | 28.63–30.00 | 1.37 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate (LOC10) | SH171, SH172, SH173, SH173a, SH174, SH175, SH176, SH177, SH178, SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
| @image2 | C1 | Kamen Rider Chaos (CH02) | SH171, SH172, SH173, SH173a, SH174, SH175, SH176, SH177, SH178, SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
| @image2 | C2 | Chaos helmet (CH02h) | SH171, SH172, SH173, SH173a |
| @image2 | C3 | Kamen Rider Umbrazor (CH10) | SH171, SH172, SH173, SH173a, SH174, SH175, SH176, SH177, SH178, SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
| @image3 | C4 | Umbrazor helmet (CH10h) | SH171, SH172, SH173, SH173a, SH174, SH175, SH176, SH177, SH178 |
| @image3 | C5 | Jiji (CH05) | SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
| @image3 | C6 | Kamen Rider GG (CH06) | SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
| @image4 | P1 | the katana in its black lacquered (P05) | SH171, SH172, SH173, SH173a, SH174, SH175, SH176, SH177, SH178, SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
| @image4 | P2 | Belt state 3 (P03) | SH174, SH175, SH176, SH177, SH178 |
| @image4 | P3 | Torn yellow fan banner (P11) | SH179, SH180, SH182, SH183, SH184, SH185, SH186 |
handoff_v2/B16/post_cuts.json.Notes: V1 ran GEN51-GEN53 with audio off; every line is masked and post. f = 0.916: the action runs about 8% faster than V1, so the 2-frame draw and the SH177 crash-in are very tight. Not uploaded because of the 4-image cap: V03 violet pulse and LK03 rain-neon look; described in text. V1 grade note: in scene 14 the pulse curve runs at 0.8 s (not V03's 1.1 s) so three rooftop pulses fit in SH184. Risk: Jiji (C5) and GG (C6) share @image3 with Umbrazor's helmet; Jiji must appear only in SH184 and GG only in SH186. SH184 is a high wide from behind Jiji, the only shot not on street level.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts (hard cuts at 4.58, 7.56, 10.76, 11.68, 12.82, 15.12, 16.26, 18.55, 19.47, 20.84, 21.99, 23.36, 24.73, 27.02, 28.63 s). Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any markers; they are placeholders only. Keep every camera move exactly as @video1 has it; shots not described as moving are locked off.
REFERENCE MAP
@image1 is a single plate, L1: the back street in heavy rain at night (grey hatchback and sedan on the west kerb, streetlight and rooftop parapet on the east side).
@image2: panel C1 is Kamen Rider Chaos (silver V horn-blades, green eyes); panel C2 is his helmet detail; panel C3 is Kamen Rider Umbrazor (purple, black spike crown).
@image3: panel C4 is Umbrazor's helmet (violet winged visor, spike crown); panel C5 is Jiji, unmasked (yellow leather moto jacket, black wayfarers); panel C6 is Kamen Rider GG.
@image4: panel P1 is the katana and its black lacquered saya; panel P2 is Umbrazor's spiked buckle with its black-violet dome lens; panel P3 is the torn yellow fan banner.
Each @image is a labelled composite: use each panel only for its own subject; never copy the panel layout, labels or grey background into the video.
SHOT TIMING (generated time; every change of shot is a hard cut)
0.00–4.58 s SH171 (over-shoulder): 50mm lock-off behind Chaos's right shoulder (@image2 C1, C2), soft frame left; Umbrazor (@image2 C3) right third holds the whole sheathed katana (@image4 P1) dead still across Chaos's chest; at 2.02 s Umbrazor tilts his helmet slightly ('That's my prey.').
4.58–7.56 s SH172 (over-shoulder): 50mm reverse over Umbrazor's left shoulder, crown soft frame right, Chaos left of centre, chest pressed into the bar; at 4.85 s Chaos grips the saya and shoves, it does not move ('If it escapes, someone else gets hurt!').
7.56–10.76 s SH173 (MCU): 85mm slow push-in, ease in and out, Umbrazor (helmet @image3 C4) right of centre facing left; he steps back, seats the saya at his left hip and at 8.84 s drops into his iai stance, cold and level ('Not my problem. Chaos... you're not needed anymore.').
10.76–11.68 s SH173a (MCU): 50mm slow push from MCU to CU on Chaos's helmet, left of centre facing right: at 11.04 s his helmet tilts one degree; 11.13 s to 11.68 s both fists close slowly.
11.68–12.82 s SH174 (medium): 35mm lock-off, both in iai stance in profile, Chaos left, Umbrazor right; at 11.88 s the blade flashes out in two frames; at 12.16 s the edge meets Chaos's raised right forearm blades; sparks spit.
12.82–15.12 s SH175 (two-shot): 50mm lock-off from the north-east: the blade lock holds and trembles at 13.51 s; sparks at 13.14 s, 13.92 s, 14.70 s; Chaos pleads into the visor ('Wait! We're not enemies!').
15.12–16.26 s SH176 (insert): 100mm at hip height on Umbrazor's free LEFT gauntlet, a clenched fist; at 15.53 s it opens slowly, rain running off it, and stays open.
16.26–18.55 s SH177 (over-shoulder): 50mm over Chaos's right shoulder onto Umbrazor's visor: at 16.40 s Chaos winds and the camera crashes in, landing hard as his fist stops a finger's width from the visor at 16.67 s; locked, both motionless; the open left hand hangs at Umbrazor's side.
18.55–19.47 s SH178 (insert): 100mm at hip height past Chaos's right side: the buckle (@image4 P2) dark, the hand open; at 18.73 s one soft violet pulse from the buckle lens; at 18.96 s the hand closes into a fist and stays closed.
19.47–20.84 s SH179 (wide): 24mm low from the east kerb: at 19.80 s Umbrazor slashes flat across Chaos's ribs, sparks; the handheld camera whips right to left after him; at 20.24 s he slams back-first into the grey hatchback, the window bursts, the camera jolts; a glowing slash across his ribs.
20.84–21.99 s SH180 (medium): 35mm handheld track-in: the buckle pulses at 21.02 s; Chaos pushes off the car at 21.19 s; second pulse 21.53 s; at 21.71 s he lunges left to right, right hand reaching for the buckle; Umbrazor lowers his blade and waits.
21.99–23.36 s SH182 (wide): 35mm full-figure lock-off: Chaos mid-lunge left, Umbrazor in iai stance right; at 22.37 s the draw, too fast to see; sparks off Chaos's armour; he is thrown back and hits the asphalt on his back at 22.86 s.
23.36–24.73 s SH183 (overhead): 24mm straight down: Chaos on his back staring up, armour sparking at 23.50 s, 23.95 s and 24.41 s; Umbrazor finishes his follow-through.
24.73–27.02 s SH184 (high wide): 50mm high lock-off behind Jiji (@image3 C5) on the east roof, gripping the wet parapet, the torn banner (@image4 P3) wrapped inside his jacket; at 25.19 s a violet pulse throbs through the yellow jacket in time with the buckle and he looks down-left; more pulses at 25.92 s and 26.66 s.
27.02–28.63 s SH185 (MCU): 24mm low beside Chaos looking up: at 27.34 s Umbrazor steps in over him; at 27.66 s the blade is raised two-handed against the sky ('...GG.').
28.63–30.00 s SH186 (wide): 24mm low looking up: the camera whips down out of the falling rain and locks at 28.99 s; Kamen Rider GG (@image3 C6) drops in at top left, feet first in a Rider-kick dive, right leg extended, wrapped in glowing gold rings; at 29.45 s Umbrazor's helmet snaps up toward him, blade still raised ('Rider Kick!').
All lines are masked: helmets stay closed, no mouths, no lip movement. Heavy steady backlit rain, standing water with cyan and dim red neon reflections, orange fire flicker from behind Umbrazor, sparks dying on wet asphalt, motion blur on fast moves. Each violet pulse rises in about 0.25 s and decays in about 0.55 s, never a full-frame flash. Cold 4000K streetlight key, 8:1, fine grain. No other people.
Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B17 · 30.00 s
V1 units GEN54 GEN55 GEN56 GEN57 · scenes 15 · 14 shots · original 25.50 s → generated 30.00 s (×1.177)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH187 | GEN54 | WS | 2.00 | 06:45.21–06:47.21 | 0.00–2.35 | 2.35 | |
| SH188 | GEN54 | WS | 1.50 | 06:47.21–06:48.71 | 2.35–4.12 | 1.76 | |
| SH189 | GEN54 | FS | 1.25 | 06:48.71–06:49.96 | 4.12–5.59 | 1.47 | |
| SH190 | GEN55 | MS | 3.50 | 06:49.96–06:53.46 | 5.59–9.71 | 4.12 | |
| SH191 | GEN55 | MCU | 1.75 | 06:53.46–06:55.21 | 9.71–11.77 | 2.06 | |
| SH192 | GEN55 | MCU | 1.50 | 06:55.21–06:56.71 | 11.77–13.53 | 1.76 | |
| SH193 | GEN55 | MCU | 1.75 | 06:56.71–06:58.46 | 13.53–15.59 | 2.06 | |
| SH194 | GEN55 | WS | 2.25 | 06:58.46–07:00.71 | 15.59–18.23 | 2.65 | |
| SH195 | GEN55 | WS | 1.25 | 07:00.71–07:01.96 | 18.23–19.71 | 1.47 | |
| SH196 | GEN56 | MS | 1.75 | 07:01.96–07:03.71 | 19.71–21.77 | 2.06 | |
| SH197 | GEN56 | MCU | 1.75 | 07:03.71–07:05.46 | 21.77–23.82 | 2.06 | |
| SH198 | GEN56 | CU | 1.25 | 07:05.46–07:06.71 | 23.82–25.29 | 1.47 | |
| SH199 | GEN56 | INSERT | 1.25 | 07:06.71–07:07.96 | 25.29–26.77 | 1.47 | |
| SH201 | GEN57 | WS | 2.75 | 07:09.21–07:11.96 | 26.77–30.00 | 3.23 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | Back street in rain at night (LOC10) | SH187, SH188, SH189, SH190, SH191, SH192, SH193, SH194, SH195, SH196, SH197, SH198, SH199, SH201 |
| @image2 | C1 | Kamen Rider Chaos (CH02) | SH187, SH188, SH189, SH190, SH191, SH192, SH193, SH194, SH195, SH196, SH197, SH198, SH199 |
| @image2 | C2 | Kamen Rider Umbrazor (CH10) | SH187, SH188, SH189, SH190, SH191, SH192, SH193, SH194, SH195, SH196, SH197, SH198, SH199, SH201 |
| @image2 | C3 | Kamen Rider GG (CH06) | SH187, SH188, SH189, SH190, SH191, SH192, SH193, SH194, SH195, SH196, SH197, SH198, SH199 |
| @image3 | C4 | GG helmet (CH06h) | SH187, SH188, SH189 |
| @image3 | C5 | Umbrazor helmet (CH10h) | SH190, SH191, SH192, SH193, SH194, SH195 |
| @image4 | P1 | Daus's katana and black lacquered (P05) | SH190, SH191, SH192, SH193, SH194, SH195, SH196, SH197, SH198, SH199 |
| @image4 | P2 | Belt state 3 (P03) | SH190, SH191, SH192, SH193, SH194, SH195 |
handoff_v2/B17/post_cuts.json.Notes: SH201 open issue: in V1 (GEN57) the unit carried plate A (Umbrazor still, 0-2.75 s) AND plate B (the identical empty street, 2.75-4.0 s) for the portal-exit comp. batches.json keeps only the 2.75 s plate A (26.77-30.00 s), so this batch has no empty plate B; the owner needs a short separate plate B generation, or a clean-plate paint-out, for the slice-by-slice exit wipe. V1 ran GEN54-GEN57 with audio off; all lines are masked and post. f = 1.177: action about 18% slower than V1; the kick, skid and Calamity may lose snap. Not uploaded because of the 4-image cap: V04 Calamity crescent, V02 portal plane (comp only anyway) and LK03 rain-neon look; described in text, so the crescent may drift from V04. V1 flags kept: Umbrazor's left hand stays a fist until SH199 (shotspec SH191 says open; the rule wins); SH196 is a follow south, labelled track-r in the shot list; SH201 blocking puts Umbrazor about 4 m north of GG (owner to confirm).
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts (hard cuts at 2.35, 4.12, 5.59, 9.71, 11.77, 13.53, 15.59, 18.24, 19.71, 21.77, 23.82, 25.29, 26.77 s). Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any markers; they are placeholders only. Every shot except SH196 (a short follow) and SH197 (a creeping push-in) is a locked-off camera: add no other camera move. The action plays about 1.18x slower than real time: keep it slower and deliberate, with weight.
REFERENCE MAP
@image1 is a single plate, L1: the narrow back street in heavy rain at night (two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, ankle-deep sheet water).
@image2: panel C1 is Kamen Rider Chaos (silver V horn-blades, green eyes); panel C2 is Kamen Rider Umbrazor (purple, black spike crown); panel C3 is Kamen Rider GG.
@image3: panel C4 is GG's helmet (yellow honeycomb eyes, red-orange brow gem); panel C5 is Umbrazor's helmet (violet visor, spike crown).
@image4: panel P1 is the katana and its black lacquered saya; panel P2 is Umbrazor's spiked buckle with its black-violet dome lens.
Each @image is a labelled composite: use each panel only for its own subject; never copy the panel layout, labels or grey background into the video.
SHOT TIMING (generated time; every change of shot is a hard cut)
0.00–2.35 s SH187 (wide): 24mm low lock-off on the east kerb south of the action. GG (@image2 C3, helmet @image3 C4) dives in from top left, feet first, right leg extended, wrapped in glowing gold rings; Umbrazor (@image2 C2) stands with the drawn katana (@image4 P1) raised over Chaos (@image2 C1), who lies on his back bottom left, armour sparking. At 0.59 s the kick lands square in Umbrazor's chest, white-gold spark burst; he skids back left to right down the street, heels throwing sparks and water; GG rebounds into a back-flip out of frame.
2.35–4.12 s SH188 (wide): 35mm ground-level lock-off: Umbrazor crosses left to right mid-skid in a rooster-tail of water and sparks from 2.71 s, slowing, visor fixed on GG off frame left.
4.12–5.59 s SH189 (full shot): 24mm low lock-off, SSE diagonal: at 4.41 s GG drops out of his flip into a three-point crouch, right knee and fist in the water, a ring of splash. Chaos down left foreground, helmet turning up to GG; GG centre; Umbrazor small and far right, upright, blade in his right hand, left hand a fist.
5.59–9.71 s SH190 (medium): 35mm low lock-off on GG crouched in the water; 6.06 s to 7.24 s he rises, head turned back over his right shoulder toward Chaos; showman shoulder rolls at 7.47 s, 8.00 s, 8.53 s and 9.06 s, fists loose; still at 9.59 s, facing frame right ('Still breathing? The star always shows up late.').
9.71–11.77 s SH191 (MCU): 85mm lock-off on Umbrazor (helmet @image3 C5) from the south-east, still, staring frame left at GG; at 10.41 s the buckle (@image4 P2) pulses violet once from below frame, spill peaking on his chest and visor and fading; the stare holds a beat too long.
11.77–13.53 s SH192 (MCU): 85mm lock-off on GG from the north-east: at 12.29 s he tilts his head at the light, eyes frame right and slightly down ('That light...').
13.53–15.59 s SH193 (MCU): 50mm low lock-off on Umbrazor: 13.65 s to 14.18 s the blade rises high in his right hand, violet glow building along the edge only ('Umbra Calamity.').
15.59–18.24 s SH194 (wide): 24mm ground-level lock-off beside GG looking up the street: at 16.08 s the slash comes down; at 16.18 s a street-wide crescent with a black core and crisp violet edge launches and tears down the street toward the lens, ripping a 3 m wall of rainwater off the asphalt behind it; at 17.47 s it fills the frame; the wall collapses into spray at the cut. Never a white-out.
18.24–19.71 s SH195 (wide): 35mm lock-off from the south-east: GG in guard; at 18.49 s the blast hits, spray bursts, right to left; GG airborne, water breaks over Chaos; by 19.18 s GG lies flat on his back, Chaos on his side in the water. No looks.
19.71–21.77 s SH196 (medium): 35mm follow along the east kerb, decelerating to a stop: Umbrazor walks in from the right, plants at GG's feet and at 21.12 s raises the blade overhead in his right hand; only GG's raised knee and forearm bottom left; left hand a closed fist.
21.77–23.82 s SH197 (MCU): 50mm creeping push-in at water level: Chaos's helmet left third; at 22.35 s he lifts his head and raises his right hand open toward Umbrazor, frame right and up; the arm trembles.
23.82–25.29 s SH198 (close-up): 85mm lock-off on Umbrazor's helmet, crown at top. Protected beat, do not trim: at 24.29 s his eyes and head slide off GG onto Chaos's open hand, frame left.
25.29–26.77 s SH199 (insert): 100mm on his free left hand beside the saya mouth: from 25.65 s to 26.12 s the clenched fist uncurls and stays open, fingers spread, rain running off them.
26.77–30.00 s SH201 (wide): 35mm lock-off from the SSE: Umbrazor alone near centre, katana sheathed at his hip, standing perfectly still, eyes frame left down the street; GG and Chaos out of frame. Clean plate: render no portal plane or wipe.
Helmets stay closed: no mouths, no lip movement. Heavy backlit rain, ankle-deep sheet water with cyan and red neon reflections, sparks dying in the water, rain running off the suits, motion blur on the kick, skid and throw. Gold rings light the wet street until they fade after the kick. The buckle pulse rises in about 0.25 s and decays in about 0.55 s, one flash only. Cold 4000K flickering streetlight key, cyan and dim red neon, 8:1, anamorphic, fine grain. No other people.
Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.
B18 · 30.00 s
V1 units GEN58 GEN59 GEN60 · scenes 15 16 · 11 shots · original 27.50 s → generated 30.00 s (×1.091)
| Shot | V1 unit | Size | Orig s | Episode TC (orig) | Generated in–out s | Gen s | Extension |
|---|---|---|---|---|---|---|---|
| SH202 | GEN58 | WS | 1.75 | 07:11.96–07:13.71 | 0.00–1.91 | 1.91 | |
| SH203 | GEN58 | 2S | 4.50 | 07:13.71–07:18.21 | 1.91–6.82 | 4.91 | |
| SH204 | GEN58 | OTS | 1.75 | 07:18.21–07:19.96 | 6.82–8.73 | 1.91 | |
| SH205 | GEN59 | MCU | 4.00 | 07:19.96–07:23.96 | 8.73–13.09 | 4.36 | |
| SH206 | GEN59 | INSERT | 2.50 | 07:23.96–07:26.46 | 13.09–15.82 | 2.73 | |
| SH207 | GEN59 | WS | 3.50 | 07:26.46–07:29.96 | 15.82–19.64 | 3.82 | |
| SH208 | GEN60 | WS | 2.50 | 07:29.96–07:32.46 | 19.64–22.36 | 2.73 | |
| SH209 | GEN60 | OTS | 2.00 | 07:32.46–07:34.46 | 22.36–24.55 | 2.18 | |
| SH210 | GEN60 | ECU | 1.50 | 07:34.46–07:35.96 | 24.55–26.18 | 1.64 | |
| SH211 | GEN60 | INSERT | 1.50 | 07:35.96–07:37.46 | 26.18–27.82 | 1.64 | |
| SH212 | GEN60 | CU | 2.00 | 07:37.46–07:39.46 | 27.82–30.00 | 2.18 |
| Upload | Label | Subject | Shots |
|---|---|---|---|
| @image1 | L1 | location plate (LOC10) | SH202, SH203, SH204, SH205, SH206, SH207 |
| @image1 | L2 | location plate (LOC11) | SH208, SH209, SH210, SH211, SH212 |
| @image2 | C1 | Qays (CH01) | SH202, SH203, SH204, SH205, SH206, SH207 |
| @image2 | C2 | Jiji (CH05) | SH202, SH203, SH204, SH205, SH206, SH207 |
| @image3 | C3 | Kamen Rider Chaos (CH02) | SH202, SH203, SH204 |
| @image3 | C4 | Kamen Rider GG (CH06) | SH202, SH203, SH204 |
| @image4 | C5 | Kamen Rider Umbra (CH16) | SH208, SH209, SH210, SH211, SH212 |
handoff_v2/B18/post_cuts.json.Notes: V1 ran GEN58 and GEN59 with audio on (voice references for D43/D44 and D45/D46) and GEN60 with audio off; in this one generation keep the synced lines from SH203-SH207 and replace the SH208-SH212 track in post (D47 and the throne hall sound). Not uploaded because of the 4-image cap: CH01f and CH05f face sheets (C1/C2 sheets carry the faces), V08 portal screen and LK03 rain-neon look; the portal's inside image (the SH207 plate) is a post comp. V1 flags kept: SH207 has Qays left, Jiji right, so the SH209 portal comp note ('Jiji left, Qays right') must be fixed; in SH209 the blade stand reads left of the portal (geometry); the tsuzuku card in SH212 is post, lower right kept clear. Risk: two dialogue voices plus a hard scene change in one 30 s take; check that @audio1 lands only on Jiji and @audio2 only on Qays.
@video1 controls only the camera path, camera speed, lens feel, the blocking and the timing of every shot; keep every cut exactly where @video1 cuts (hard cuts at 1.91, 6.82, 8.73, 13.09, 15.82, 19.64, 22.36, 24.55, 26.18, 27.82 s). Do not transfer from @video1: the block figures, flat colours, eye dots, primitive shapes, the grey set or any markers; they are placeholders only. Two locations joined by a hard cut: the back street in rain (L1), then the throne hall (L2) from SH208. Every shot is locked off except the slow pull-back in SH207. The action plays about 1.09x slower than real time: keep it unhurried. REFERENCE MAP @image1: panel L1 is the narrow back street in heavy rain at night (two parked cars on the west kerb, cold 4000K streetlight on the east kerb, ankle-deep sheet water); panel L2 is the underworld throne hall (black stone on one symmetrical axis, bone-grey rib-backed rock throne on a three-step black dais, runic blade on an iron stand before it, stone columns with violet uplights). @image2: panel C1 is Qays, civilian (face, thin glasses, black suit, white shirt, black tie); panel C2 is Jiji (face, yellow leather moto jacket and trousers, black wayfarers). @image3: panel C3 is Kamen Rider Chaos; panel C4 is Kamen Rider GG. @image4 is a single sheet: panel C5, Kamen Rider Umbra (grey-green and black armour, bone-white rib stripes, cracked skull mouthplate, bony antlers, moss-grey tattered cape, red eyes). Each @image is a labelled composite: use each panel only for its own subject; never copy the panel layout, labels or grey background into the video. SHOT TIMING (generated time; every change of shot is a hard cut) 0.00–1.91 s SH202 (wide): 35mm lock-off from the SSE (@image1 L1): Kamen Rider Chaos (@image3 C3) lies on the wet asphalt left, Kamen Rider GG (@image3 C4) right, eyes closed. At 0.33 s the armour seams flare emerald (left) and gold (right) and the armour breaks into thin rising lines of light; by 1.42 s they are Qays (@image2 C1) and Jiji (@image2 C2), soaked. No more than three light flashes per second. 1.91–6.82 s SH203 (two-shot): 50mm lock-off at kneeling height, Qays left third, Jiji right third. Jiji gets up first, on his knees, and sees Qays's face; at 3.33 s he lowers his cracked wayfarers to the tip of his nose; from 3.65 s he says on-face, lips synced to @audio1, 'You. You were in the front row...' (あんた、最前列におった…), Kansai, half amused, half shocked. Qays meets his eyes, then at 4.53 s turns his face away, down and to frame left. 6.82–8.73 s SH204 (over-shoulder): 50mm behind Jiji's left shoulder, soft frame right; Qays left of centre, back three-quarter, eyes on the water. At 7.25 s Jiji's right hand settles on Qays's right shoulder; Qays does not shrug it off. 'You all right?' (大丈夫かいな?) is off-face, @audio1 voice. 8.73–13.09 s SH205 (MCU): 50mm lock-off on Qays centre-left facing frame left, glasses beaded with rain, Jiji's fingers on his shoulder at the right edge. From 9.16 s he says on-face, lips synced to @audio2, 'Don't worry. Just a scratch.' (心配ない。かすり傷だ。) with a thin smile that comes half a second too early and fades by 11.35 s; on '...But...' (…でも…) his eyes drop to his hands and his jaw sets. 13.09–15.82 s SH206 (insert): 100mm looking down at his right hand on the wet asphalt, soaked white cuff and black sleeve from frame left: it closes into a fist, holds, turns palm up and slowly opens; at 14.84 s rain fills the open palm; hold the open palm to the cut. 15.82–19.64 s SH207 (wide): 35mm slow pull-back straight down the street, no pan, ease in and out: from behind, Qays kneels left of centre, Jiji crouched right, both facing the empty spot where Umbrazor stood; at 17.13 s Qays asks, from behind, '...What just happened?' (今のは、一体…何だったんだ?, @audio2 voice); at 18.00 s his shoulders sink. 19.64–22.36 s SH208 (wide): Hard cut to the throne hall (@image1 L2). 35mm lock-off on the axis: Kamen Rider Umbra (@image4 C5) sits dead centre on the throne, utterly still, eyes dull dark red, the runic blade on its stand in the centre foreground; at 20.73 s total stillness; the portal not open yet. 22.36–24.55 s SH209 (over-shoulder): 35mm behind Umbra's left shoulder, pauldron and antler soft right foreground: from 22.69 s an oval portal of rippling cold light opens left of centre before the throne, from a vertical shimmer to a full oval with a violet rim; cold blue light falls on the mist and steps. Keep its inside as soft rippling light (its picture is added in post). Umbra does not move. 24.55–26.18 s SH210 (ECU): 100mm on his eye band, eyes just frame left of the lens toward the portal: at 24.98 s the round red eyes ignite. 26.18–27.82 s SH211 (insert): 100mm on his open left gauntlet on the armrest, fingers to frame left: from 26.40 s it closes slowly into a fist, knuckles grinding; violet rim light on its edge. 27.82–30.00 s SH212 (close-up): 85mm low lock-off from the dais steps: his helmet and antlers centre, still, looking down frame left toward the portal; at 28.91 s on '...Bloom.' (masked) the red eyes pulse once. Keep the lower right of frame clear and empty. Back street: heavy backlit rain, ankle-deep sheet water mirroring cyan and red-orange neon, cold 4000K flickering streetlight key frame right, 8:1, rain-neon grade. Throne hall: white 7000K top shaft straight down onto the throne, violet uplights at the column feet, violet floor mist drifting left to right, 10:1, no emerald anywhere. Anamorphic, fine grain, practical suits. Keep every face, costume and prop identical to its labelled reference throughout; photoreal live-action tokusatsu, 21:9, no text, logos or subtitles.